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Author Topic: Anyone Interested in Doing "SMB Special" for NES?  (Read 216280 times)

Tomato

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Re: Anyone Interested in Doing "SMB Special" for NES?
« Reply #600 on: April 17, 2015, 05:32:12 pm »
I started playing this on stream yesterday ( https://www.youtube.com/watch?v=M59eQyX22H4&list=PL8fufren85t_q1QlqcaOUHYNSTTG3qVb1 ) after lurking in this thread for years. I'm really amazed at how it turned out, but there were some odd parts that I was curious about. Especially the invisible blocks - I wasn't sure/couldn't remember if they were in the original game or not and was curious to know.

Besides that, we got some funny and silly situations to happen during the game too - enough so that now I want to check out the original game sometime! Thanks to everyone involved who worked on this!

rbudrick

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Re: Anyone Interested in Doing "SMB Special" for NES?
« Reply #601 on: July 01, 2015, 01:16:39 am »
I haven't checked this thread in years and was pleasantly surprised it was still going.  Anyone care to try this port in SMB Maker for Wii U.  Hah!

If noting else, perhaps someday the SNES All Stars version can be adapted to add the crabs and such.

-Rob

Karatorian

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Evil Invisible Blocks
« Reply #602 on: May 15, 2017, 09:40:51 am »
So I watched (a bunch) of that video and the evil invisible blocks that kept killing them aren't supposed to be there. (Or at least not most of them.) So now I'm wondering who screwed up? Does one of the ASM hacks (some of which add extra blocks) have a bug? Is the level data bad? Was the bug introduced by the X1 hack? (Is it an (unlikely) emu bug?)

I guess I'll have to go investigate.

Update 1

So I can confirm that the worst offender (the one on 1-3 that killed Poe and Mato repeatedly) isn't in the version I have sitting around (which makes me doubt any of the other ones are as well). Just to be sure, I downloaded the released patch and confirmed it produces the same ROM as the one I tested on. I looked into the X1 hack and verified that the raw level data is completely unchanged (which is not surprising given how involved editing the level data became with all our changes).

My current working theory is that there is a bug in the X1 hack that somehow borks the object drawing routines, causing the spurious blocks to appear. The level loading stuff was rather extensively modified, so hacks that work on vanilla SMB wouldn't necessarily apply cleanly to SMBS. I still have to actually test the X1 version and confirm the behavior. However, I have to go to work, so I'll look into it later tonight.

Update 2

So, I tried to reproduce the bug in the X1 (style) version, and that invisible block in 1-3 doesn't appear. I don't know what was going on. Oh well. If anyone else has any ideas, let me know.
« Last Edit: May 15, 2017, 06:17:55 pm by Karatorian »
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zacmario

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Re: Anyone Interested in Doing "SMB Special" for NES?
« Reply #603 on: May 16, 2017, 06:52:22 am »
@ rbudrick
I plan a 16 bit version at somepoint.

releasethedogs

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Re: Anyone Interested in Doing "SMB Special" for NES?
« Reply #604 on: May 22, 2017, 12:06:25 am »
did the hammer, bee and extra monsters ever get added?

VicVergil

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Re: Anyone Interested in Doing "SMB Special" for NES?
« Reply #605 on: May 22, 2017, 05:04:49 pm »
did the hammer, bee and extra monsters ever get added?

I have been wondering this as well.
Same about the item that makes Mario swim in air (which explains a lot about some obtuse level designs).

Is there even any info about these additions online? Seems like most people experienced Special through this romhack so not much info is out there. Even Karatorian's level design dumps from the Sharp version are no longer online.

rbudrick

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Re: Anyone Interested in Doing "SMB Special" for NES?
« Reply #606 on: January 20, 2018, 12:49:01 am »
Hey folks, just wanted to point out there seems there is a third version of SMB Special aside from the Sharp X1 and PC-8801.  There is a PC-6601 version:

https://page.auctions.yahoo.co.jp/jp/auction/u177452970?al=11&iref=alt_1

Blown away by this news.  I had no idea. Received this in a Yahoo Japan auctions alert I had set from way back in the day for any listings of Super Mario Bros Special either in romanji or katakana.  Seems many years later, it paid off, at least in the manner that knowledge was gained. Wish I could have bid.

-Rob

Vanya

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Re: Anyone Interested in Doing "SMB Special" for NES?
« Reply #607 on: January 20, 2018, 11:04:02 am »
Judging from the other games on the system, I imagine it must be an even more primitive looking version of the game.

nesrocks

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Re: Anyone Interested in Doing "SMB Special" for NES?
« Reply #608 on: January 20, 2018, 11:06:23 am »
That is clearly mario bros special, not super mario bros special.

Jorpho

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rbudrick

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Re: Anyone Interested in Doing "SMB Special" for NES?
« Reply #610 on: January 22, 2018, 12:48:45 pm »
Ah, you are correct.  My mistake.  Sorry to get anyone's hopes up!

-Rob