11 March 2016 - Forum Rules
Started by SMB2J-2Q, February 06, 2008, 11:26:50 AM
Quote from: releasethedogs on May 22, 2017, 12:06:25 AMdid the hammer, bee and extra monsters ever get added?
Quote from: SMB2J-2Q on December 18, 2019, 02:17:34 AMHas anyone saw this version of the SMB Special NES hack?https://www.youtube.com/watch?v=HF0bp5vj1C4
Quote from: Karatorian on May 17, 2008, 12:59:26 AMand the data pack (if you want it) here.
Quote from: Karatorian on March 08, 2010, 08:01:22 AMMan, I really should write something about that in the README.You can download it here: http://static.karatorian.org/gaming/nes/smbs-rip-x1.tar.bz2I didn't bother packing up the tools, so it's just the level images and the text files that explain the pipe connections. If you're interested in the tools too, just let me know.
Quote from: Karatorian on March 06, 2010, 05:36:32 PMOk, the current source code is availble here:http://static.karatorian.org/gaming/nes/smbspecial-src-20100306.tar.bz2
Quote from: frantik on April 12, 2021, 03:44:36 AMYeah, I have a very old version ( 0.8 ) of the source on my computer, but it's missing some important stuff. I have some ideas how to implement the missing parts of the port, would be nice to save time with the complete sourceedit: someone messaged me and pointed out the source was on archive.orgI packed the 1.0rc source, the 0.8 source, plus the original images and other level data that Karatorian had on their site into a zip file. You can download it hereI managed to adapt Karatorian's source to ASM6 and got it to build.. no promises on anything but it seems like almost everything besides the hammer power up shouldn't be too difficultEDIT2:WE GOT BEEBee, Wing, Clock and Atom (lucky star) have all been implemented.. Hammer i'll worry about after i add the enemies
Page created in 0.075 seconds with 20 queries.