I finally got around to play-testing my palette restoration and graphics improvement for Messatu's version. To reiterate, it restores the original NES colours and borrows graphics from "All Night Nippon Super Mario Bros." (essentially, whatever was used there that was taken from SMB2j) and gives the Starman a smile like in the Sharp games.
Happy to report that I didn't screw anything up. However, I do have a few issues. Basically, I'm having problems with the underwater stages. Namely:
- The sky and water are the same color blue. They should be different. This only applies when underwater. In overworld stages, the sky and waves are different colours and displaying correctly
- Underwater blocks (like in World 7-2) are either blue or transparent. I think they're supposed to be their usual yellow/orange?
- Strange floor pattern in underwater area of World 8-2. Kinda looks like the castle stage tile, but green.
Not sure if these are errors on my part or if they were in the original patch or Messatu's. So, if anyone would like to finish this patch off, I'd be much obliged.
Other than the above, I encountered no issues. Nothing looked out of place. I didn't glitch anything up. Played through every level in the game.
(If you're wondering why the IPS filename is "Mario's Adventure", it's just keeping within how the theme of special yet obscure. Levels from Special, graphics from ANNSMB, name from the original subtitle of VS. Super Mario Bros.. But this doesn't show up on the title screen or anywhere. It's just differentiate it as a file from the other two versions)
EDIT... I was using this resource to restore the palettes: http://www.freewebs.com/insectduel/Smb1PAL.htm