11 March 2016 - Forum Rules
Started by SMB2J-2Q, February 06, 2008, 11:26:50 AM
Quote from: Karatorian on May 23, 2008, 01:56:49 PMHmm, I wonder what's causing that? It could be that none of the vines in the original SMB came out of blocks that high up. If that's not the case, I'm not sure what it is. If we just have the game draw less vine metatiles, will there be any vines that'd end up too short? (If that's the case, we'll just have to add a check to stop once it reaches the top of the screen. But just making them shorter would be easier.)
QuoteJust curious, how were the correct clock times figured out?
Quote from: Karatorian on May 14, 2008, 11:38:27 AMThe special castle object for level 8-2 is a special row 15 object, just like the normal castle, but rather than object ID 0x2n, it uses 0x6n. The endless rope was re-added to SR 15 with the ID 0x7n.
Quoteas i mentioned i just walked from the start of the game into the 1st enemy and adjusted the game clock in the SMB engine to so the times are the same. it's not the most entirely accurate way but it works and is at least relative to the speed mario moves.
Quote from: Karatorian on May 27, 2008, 06:06:58 PMYeah, game code would be more exact, but nobody seems to have much interest in diggin into the Z80 ASM. I definetly don't. (I've already derailed all my other ROM hacking project with the work I've put in on this so far. Not that I mind, bud disassmbling code for a mostly undocument (in English at least) Japanses computer without quality tools isn't something I'm interested in at the moment.)That said, as I've mentioned before, if anyone is interested, I can provide some useful pointers on the format of the disk images, where the code, levels, graphics, text, etc. are for both the X1 and PC88 disk images. They're both z80 based so anyone who knows that CPU (GB hackers, I guess) wouldn't have to hard a time with some of it.Furthermore, I don't much care for the z80 ISA. Call me weird.
Quote from: frantik on June 05, 2008, 07:57:55 PMi think i need to do some bug fixes or something but ive been kinda busy so hopefully i will send them to the big K soon
Quote from: strfr on June 05, 2008, 05:27:03 PMKaratorian/frantik, how is progress on the ROM hack? It's been more than a week since the last reply from either of you. I hope everything's doing good with the progress so far.
Page created in 0.056 seconds with 20 queries.