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Author Topic: Anyone Interested in Doing "SMB Special" for NES?  (Read 311550 times)

Karatorian

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Re: Anyone Interested in Doing "SMB Special" for NES?
« Reply #360 on: May 04, 2008, 09:39:55 pm »
Hmm, I thought Frantik fixed those. I'll have to check if I'm using the latest patches.
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frantik

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Re: Anyone Interested in Doing "SMB Special" for NES?
« Reply #361 on: May 04, 2008, 09:41:53 pm »
no i missed them.  ill fix em

Karatorian

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Re: Anyone Interested in Doing "SMB Special" for NES?
« Reply #362 on: May 04, 2008, 10:03:37 pm »
I have a little question that hopefully some Mario fan can answer. It's a borderline translation thing. In the credits to SMBS, the enemy names are untranslated or partially translated. They're written in romaji (sp?), so there's no "super fun kanji idenetification game" or any of that, I just can't figure out what some of them referer to. (My Japanese is almost none. Furthermore, I'm not sure knowing Japanese would help much in this case.)

Here's the relevant section of the credits and the translations (more like US names, really) I've been able to find:

  • KURIBOU (Goomba)
  • NOKONOKO RED (Red Koopa)
  • NOKONOKO GREEN (Green Koopa)
  • PATAPATA RED (Red Parakoopa)
  • PATAPATA GREEN (Green Parakoopa)
  • MET (Buzzy Beetle)
  • HUMMER BROS (Hammer Brothers)
  • JUGEMU (Lakitu)
  • TOGEZOU (Spiny)
  • PAKKUN FLOWER (Piranha Plant)
  • PAIPO (Spiny Egg)
  • KILLER (Bullet Bill)
  • PUKUPUKU (Cheep Cheep)
  • GESSO (Blooper)
  • BUBBLE (Podobo)
  • CHOKICHOKI (Side Stepper)
  • NAKAJI (Fighter Fly)
  • TARUSAR (Barrel)
  • SIGEBOU (Trouble Bug)
  • TSURARA (Icicle)
  • KUPPA (Bowser)

Enemies in the game that I have yet to ID in the above list are:

So, can anyone help me out here?


P.S. You should see the Engrish in the rest of the credits, it's pretty bad.

Edit: That's all of them. Thanks guys.
« Last Edit: May 05, 2008, 03:35:11 am by Karatorian »
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hybrid

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Re: Anyone Interested in Doing "SMB Special" for NES?
« Reply #363 on: May 04, 2008, 10:32:28 pm »
Paipo=Spiney Egg
Killer= Bullet Bill
TSURARA= Icicle

this is all i could find
« Last Edit: May 04, 2008, 11:00:44 pm by hybrid »

Googie

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Re: Anyone Interested in Doing "SMB Special" for NES?
« Reply #364 on: May 04, 2008, 10:42:03 pm »
I hope this'll help you out Karatorian, it's a Mario wiki with every enemy, with somma'em with their Japanese names. ^^'

Karatorian

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Re: Anyone Interested in Doing "SMB Special" for NES?
« Reply #365 on: May 04, 2008, 11:20:06 pm »
I hope this'll help you out Karatorian, it's a Mario wiki with every enemy, with somma'em with their Japanese names. ^^'

He he. That's where I got what I've found so far. But, thanks anyways.

Hybrid, thanks. Every little bit helps.
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UglyJoe

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Re: Anyone Interested in Doing "SMB Special" for NES?
« Reply #366 on: May 04, 2008, 11:32:02 pm »
  • CHOKICHOKI (...)
  • NAKAJI (...)
  • SIGEBOU (...)
  • TARUSAR (...)

From http://osaka.cool.ne.jp/k1/mariosp.html

Chokichoki = crab
Nakaji = jumping bee thing from Mario Bros
Sigebou = fire (from DK?)
Tarusar = barrel

MathUser2929

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Re: Anyone Interested in Doing "SMB Special" for NES?
« Reply #367 on: May 04, 2008, 11:54:28 pm »
Jumping bee thing is called Fighter Fly.

frantik

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Re: Anyone Interested in Doing "SMB Special" for NES?
« Reply #368 on: May 05, 2008, 01:08:11 am »
From http://osaka.cool.ne.jp/k1/mariosp.html

that site looks like it might explain what the Hudson bee does.  also the "unknown" power up isnt listed in the table....

Spikeman

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Re: Anyone Interested in Doing "SMB Special" for NES?
« Reply #369 on: May 05, 2008, 01:23:47 am »
取ると+8000点。ハドソンのロゴでしょ。

Receive 8000 points. It's the Hudson logo you know.
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Karatorian

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Re: Anyone Interested in Doing "SMB Special" for NES?
« Reply #370 on: May 05, 2008, 03:29:36 am »
During the credits sequence, all the new power ups and thier applications are listed, so I have a better idea of what they do now. He're the text of the relevant bit:

NEW CHARCTERS!

HACHISUKE - 8000 POINTS
HUMMER - HIT ENEMY
CLOCK - TIME 100 UP
WING - FLY SKY
LUCKY STAR - KILL ENEMY

SEARCH THESE CHARACTERS!
PUSH BUTTON


Hey UglyJoe, thanks a bunch.
« Last Edit: May 05, 2008, 03:37:08 am by Karatorian »
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frantik

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Re: Anyone Interested in Doing "SMB Special" for NES?
« Reply #371 on: May 05, 2008, 04:11:44 am »
Quote
HUMMER - HIT ENEMY

so now we gotta put in humvees too?   :banghead:  >:D

so it sounds like unknown power up isn't used or what? (atom)  or is that the "lucky star" ?  i would assume starman is the lucky star since it "kill enemy"

Karatorian

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Re: Anyone Interested in Doing "SMB Special" for NES?
« Reply #372 on: May 05, 2008, 05:25:04 am »
I would assume the same thing, but none of the other SMB power ups are on the chart. The "Atom" is used in one level and may actually "kill enemies". I didn't do a whole lot of testing, but I do rember some strange behavior when I was researching the power ups.

When you grabbed the atom, if there was another power-up on the screen, it'd disappear and you'd get it. Now, if the game is coded such that grabbing a power up and killing an enemy use a shared code path, this could simply be a side effect.

If that's the case, it kills everything on the screen, or within a given distance, or something. I'll have to test this theory out and see what happens.

Edit:

I just tested it out and I've confirmed that it seems to kill all enemies on the screen at the time you grab it. It appears about halfwaty through 4-1 in an area that's pretty heavily populated with enemies. Also, there is a Lakitu on that level which could lead to even more enemies about by the time the player gets to that point.
« Last Edit: May 05, 2008, 05:38:15 am by Karatorian »
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frantik

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Re: Anyone Interested in Doing "SMB Special" for NES?
« Reply #373 on: May 05, 2008, 12:27:54 pm »
That was the other thing i was thinking it might do..

I think there's already a routine to kill all enemies in the game so that might not be too hard to implement.  really the hammer is the only one which seems somewhat tricky, especially for all the collision detection and whatnot.  I like your idea of treating it like a fireball though..

Karatorian

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Re: Anyone Interested in Doing "SMB Special" for NES?
« Reply #374 on: May 05, 2008, 01:43:57 pm »
so now we gotta put in humvees too?

Of course, how else would the "HUMMER BROS" get around?

Yeah, the routine is called "KillEnemies" or something. I think it takes an arguement and only kills enemies of the specified type though. (I'm not entirely sure, I didn't check it out very closely.) I guess it'd just be a matter of a simple loop then.

It's used so that there aren't any Piranha Plants in the Warp Zone pipes and in a few other places.
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SMB2J-2Q

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Re: Anyone Interested in Doing "SMB Special" for NES?
« Reply #375 on: May 05, 2008, 07:14:40 pm »
HUMMER = HUdson + haMMER. They meant to spell "hammer" but could have misrepresented the Hammer Brothers as the "Hudson" Brothers (a Portland, OR-based music act from the 1970s and early 1980s).

~Ben

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Re: Anyone Interested in Doing "SMB Special" for NES?
« Reply #376 on: May 05, 2008, 07:26:36 pm »
A mistaken U for “uh” instead of A (“ah”, which is the sound used for transcribing it in Japanese) is not all that uncommon in engrish. Case in point: “THE KING OF FIGHTERS ’98: DREAM MUTCH NEVER ENDS”.
we are in a horrible and deadly danger

strfr

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Re: Anyone Interested in Doing "SMB Special" for NES?
« Reply #377 on: May 06, 2008, 04:46:50 pm »
I have some ideas to "euthanize" the player whenever Mario gets in a trap - i.e. the hidden block-Mushroom puzzle and the underground vine area trap.  For the former, a little while after small Mario hits the hidden block, he gets killed off.  For the latter, if Mario tries to go inside the pipe, he dies instead.  I think it would be better than waiting for time to run out, because that could piss off impatient players.  :P  Of course though, I don't think they're really necessary - or even realistic for an "early" game - but they could be nice touches.

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Re: Anyone Interested in Doing "SMB Special" for NES?
« Reply #378 on: May 06, 2008, 05:40:25 pm »
I have some ideas to "euthanize" the player whenever Mario gets in a trap - i.e. the hidden block-Mushroom puzzle and the underground vine area trap.  For the former, a little while after small Mario hits the hidden block, he gets killed off.  For the latter, if Mario tries to go inside the pipe, he dies instead.  I think it would be better than waiting for time to run out, because that could piss off impatient players.  :P  Of course though, I don't think they're really necessary - or even realistic for an "early" game - but they could be nice touches.

Or just add a spike or something. ;)
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Re: Anyone Interested in Doing "SMB Special" for NES?
« Reply #379 on: May 06, 2008, 05:43:10 pm »
I'm more in favor of keeping it as is.  I'm all about being as accurate as possible rather than changing stuff around just to convenience people.  The game is SUPPOSED to piss you off!

-Rob