Anyone Interested in Doing "SMB Special" for NES?

Started by SMB2J-2Q, February 06, 2008, 11:26:50 AM

Previous topic - Next topic

Karatorian

Hmm, I thought Frantik fixed those. I'll have to check if I'm using the latest patches.
Current ProjectsFinal Fantasy EngineSMB Special for NESStudio Karatorian
@loop: lda (src),y — sta (dst),y — iny — bne @loop — inc src+1 — inc dst+1 — dex — bne @loop

frantik


Karatorian

#362
I have a little question that hopefully some Mario fan can answer. It's a borderline translation thing. In the credits to SMBS, the enemy names are untranslated or partially translated. They're written in romaji (sp?), so there's no "super fun kanji idenetification game" or any of that, I just can't figure out what some of them referer to. (My Japanese is almost none. Furthermore, I'm not sure knowing Japanese would help much in this case.)

Here's the relevant section of the credits and the translations (more like US names, really) I've been able to find:


  • KURIBOU (Goomba)
  • NOKONOKO RED (Red Koopa)
  • NOKONOKO GREEN (Green Koopa)
  • PATAPATA RED (Red Parakoopa)
  • PATAPATA GREEN (Green Parakoopa)
  • MET (Buzzy Beetle)
  • HUMMER BROS (Hammer Brothers)
  • JUGEMU (Lakitu)
  • TOGEZOU (Spiny)
  • PAKKUN FLOWER (Piranha Plant)
  • PAIPO (Spiny Egg)
  • KILLER (Bullet Bill)
  • PUKUPUKU (Cheep Cheep)
  • GESSO (Blooper)
  • BUBBLE (Podobo)
  • CHOKICHOKI (Side Stepper)
  • NAKAJI (Fighter Fly)
  • TARUSAR (Barrel)
  • SIGEBOU (Trouble Bug)
  • TSURARA (Icicle)
  • KUPPA (Bowser)
Enemies in the game that I have yet to ID in the above list are:

So, can anyone help me out here?


P.S. You should see the Engrish in the rest of the credits, it's pretty bad.

Edit: That's all of them. Thanks guys.
Current ProjectsFinal Fantasy EngineSMB Special for NESStudio Karatorian
@loop: lda (src),y — sta (dst),y — iny — bne @loop — inc src+1 — inc dst+1 — dex — bne @loop

hybrid

#363
Paipo=Spiney Egg
Killer= Bullet Bill
TSURARA= Icicle

this is all i could find

Googie

I hope this'll help you out Karatorian, it's a Mario wiki with every enemy, with somma'em with their Japanese names. ^^'

Karatorian

Quote from: Googie on May 04, 2008, 10:42:03 PMI hope this'll help you out Karatorian, it's a Mario wiki with every enemy, with somma'em with their Japanese names. ^^'

He he. That's where I got what I've found so far. But, thanks anyways.

Hybrid, thanks. Every little bit helps.
Current ProjectsFinal Fantasy EngineSMB Special for NESStudio Karatorian
@loop: lda (src),y — sta (dst),y — iny — bne @loop — inc src+1 — inc dst+1 — dex — bne @loop

UglyJoe

Quote from: Karatorian on May 04, 2008, 10:03:37 PM

  • CHOKICHOKI (...)
  • NAKAJI (...)
  • SIGEBOU (...)
  • TARUSAR (...)

From http://osaka.cool.ne.jp/k1/mariosp.html

Chokichoki = crab
Nakaji = jumping bee thing from Mario Bros
Sigebou = fire (from DK?)
Tarusar = barrel

MathUser2929


frantik

Quote from: UglyJoe on May 04, 2008, 11:32:02 PM
From http://osaka.cool.ne.jp/k1/mariosp.html

that site looks like it might explain what the Hudson bee does.  also the "unknown" power up isnt listed in the table....

Spikeman

Quote from: http://osaka.cool.ne.jp/k1/mariosp.html
取ると+8000点。ハドソンのロゴでしょ。

Receive 8000 points. It's the Hudson logo you know.
Open Source Hacking Projects: Guru Logic Champ, Telefang 2, (Want more? Check out my GitHub!)

Karatorian

#370
During the credits sequence, all the new power ups and thier applications are listed, so I have a better idea of what they do now. He're the text of the relevant bit:

NEW CHARCTERS!

HACHISUKE - 8000 POINTS
HUMMER - HIT ENEMY
CLOCK - TIME 100 UP
WING - FLY SKY
LUCKY STAR - KILL ENEMY

SEARCH THESE CHARACTERS!
PUSH BUTTON


Hey UglyJoe, thanks a bunch.
Current ProjectsFinal Fantasy EngineSMB Special for NESStudio Karatorian
@loop: lda (src),y — sta (dst),y — iny — bne @loop — inc src+1 — inc dst+1 — dex — bne @loop

frantik

QuoteHUMMER - HIT ENEMY

so now we gotta put in humvees too?   :banghead:  >:D

so it sounds like unknown power up isn't used or what? (atom)  or is that the "lucky star" ?  i would assume starman is the lucky star since it "kill enemy"

Karatorian

#372
I would assume the same thing, but none of the other SMB power ups are on the chart. The "Atom" is used in one level and may actually "kill enemies". I didn't do a whole lot of testing, but I do rember some strange behavior when I was researching the power ups.

When you grabbed the atom, if there was another power-up on the screen, it'd disappear and you'd get it. Now, if the game is coded such that grabbing a power up and killing an enemy use a shared code path, this could simply be a side effect.

If that's the case, it kills everything on the screen, or within a given distance, or something. I'll have to test this theory out and see what happens.

Edit:

I just tested it out and I've confirmed that it seems to kill all enemies on the screen at the time you grab it. It appears about halfwaty through 4-1 in an area that's pretty heavily populated with enemies. Also, there is a Lakitu on that level which could lead to even more enemies about by the time the player gets to that point.
Current ProjectsFinal Fantasy EngineSMB Special for NESStudio Karatorian
@loop: lda (src),y — sta (dst),y — iny — bne @loop — inc src+1 — inc dst+1 — dex — bne @loop

frantik

That was the other thing i was thinking it might do..

I think there's already a routine to kill all enemies in the game so that might not be too hard to implement.  really the hammer is the only one which seems somewhat tricky, especially for all the collision detection and whatnot.  I like your idea of treating it like a fireball though..

Karatorian

Quote from: frantik on May 05, 2008, 04:11:44 AMso now we gotta put in humvees too?

Of course, how else would the "HUMMER BROS" get around?

Yeah, the routine is called "KillEnemies" or something. I think it takes an arguement and only kills enemies of the specified type though. (I'm not entirely sure, I didn't check it out very closely.) I guess it'd just be a matter of a simple loop then.

It's used so that there aren't any Piranha Plants in the Warp Zone pipes and in a few other places.
Current ProjectsFinal Fantasy EngineSMB Special for NESStudio Karatorian
@loop: lda (src),y — sta (dst),y — iny — bne @loop — inc src+1 — inc dst+1 — dex — bne @loop

SMB2J-2Q

HUMMER = HUdson + haMMER. They meant to spell "hammer" but could have misrepresented the Hammer Brothers as the "Hudson" Brothers (a Portland, OR-based music act from the 1970s and early 1980s).

~Ben

BRPXQZME

A mistaken U for "uh" instead of A ("ah", which is the sound used for transcribing it in Japanese) is not all that uncommon in engrish. Case in point: "THE KING OF FIGHTERS '98: DREAM MUTCH NEVER ENDS".
we are in a horrible and deadly danger

strfr

I have some ideas to "euthanize" the player whenever Mario gets in a trap - i.e. the hidden block-Mushroom puzzle and the underground vine area trap.  For the former, a little while after small Mario hits the hidden block, he gets killed off.  For the latter, if Mario tries to go inside the pipe, he dies instead.  I think it would be better than waiting for time to run out, because that could piss off impatient players.  :P  Of course though, I don't think they're really necessary - or even realistic for an "early" game - but they could be nice touches.

Spikeman

Quote from: strfr on May 06, 2008, 04:46:50 PM
I have some ideas to "euthanize" the player whenever Mario gets in a trap - i.e. the hidden block-Mushroom puzzle and the underground vine area trap.  For the former, a little while after small Mario hits the hidden block, he gets killed off.  For the latter, if Mario tries to go inside the pipe, he dies instead.  I think it would be better than waiting for time to run out, because that could piss off impatient players.  :P  Of course though, I don't think they're really necessary - or even realistic for an "early" game - but they could be nice touches.

Or just add a spike or something. ;)
Open Source Hacking Projects: Guru Logic Champ, Telefang 2, (Want more? Check out my GitHub!)

rbudrick

I'm more in favor of keeping it as is.  I'm all about being as accurate as possible rather than changing stuff around just to convenience people.  The game is SUPPOSED to piss you off!

-Rob