11 March 2016 - Forum Rules
Started by SMB2J-2Q, February 06, 2008, 11:26:50 AM
Quote from: Wario Bros. on November 21, 2009, 07:09:32 PMWell, good luck on the update. I am so interested in this game that that I'm gonna rip the maps (PC88 Version) and send them to VGmaps (Currently making savestates starting at each level before I start ripping.) Plus I found out when using the M88 emulator, setting the game speed to 50% makes the game feel so much more like the NES game (but the music is WAY slower =P) thus the clock the NES fast and the physics are MUCH smoother than it was at 100% speed.Once again, good luck on this project.
Quote from: Karatorian on March 06, 2010, 08:46:02 PMIf you're interested, I've still got the data that I ripped from the x1 version. As I recall it's pretty much the same as the pc88 version. It consists of a couple of tools to extract level data and a set of images generated from that data.
Quote from: Karatorian on March 07, 2010, 02:23:42 AMAnd it's up:bz2: http://static.karatorian.org/gaming/nes/smbs-20100307.tar.bz2zip: http://static.karatorian.org/gaming/nes/smbs-20100307.zipSo I guess this makes Beta 3. So test the heck out of it. Speaking of which, it's been so long since I worked on this, I can't remember, where there any outstanding bugs (on the ASM side of things)?
Quote from: frantik on March 07, 2010, 07:11:35 PM...and no, thats not a bug in world 4-whatever in that one room
Quote from: Wario Bros. on March 07, 2010, 05:06:42 PMHmm. I might be interested in the data. You can send me that stuff if you want to.
Quote from: Wario Bros. on March 06, 2010, 05:55:46 PMEDIT: Nevermind what I said earlier. Is it okay if I use this Rom hack as a reference to my SMB Special Maps I'm ripping?
Page created in 0.064 seconds with 19 queries.