FCandChill recently blanked out the manual pages for MT2 for me, but I still need someone to typeset the translation in. If anyone would like to help with that, let me know.
A while back I told filler I would hack TM Network since I thought it would be an easy project to do. I should've made up some excuse and told him I couldn't help instead. It looked like an easy project, but when I actually looked at the game, I can see why no one volunteered to hack it.
Basically, the text is stored in 1 big scripting code block that uses embedded pointers to jump around to various offsets. It's only about 24kb of data, so it isn't unmanageable, just annoying. The game uses some coding trickery to get around bank limits and the pointers all reference offsets in the $0000-C000 range. I can still expand the ROM, but I'm not gonna bother messing with the pointers. I'll tack an extra bank on and have the game access up to $FFFF instead. The game also uses a pitiful dictionary compression, which I'll retool and expand so that I can get the translated script back in.
Anyhow, I'm currently playing the game and rebuilding the script as I go by manually adding the embedded pointer writes in the script. I'm probably ~ 1/10 of the way done so far. Whether the game will be worth the effort remains to be seen, but it at least looks promising.
Nekketsu Kouha Kunio-kun is pretty much done. Turns out, there's only like 6 lines of dialogue in the game to translate. I'll eventually get around to finishing that soon.
Nekketsu Kakutou Densetsu is almost finished as well. I've reviewed and edited most of the text and just gotta check some end game stuff. I also broke the passwords by making some internal changes and I'm pretty sure I'll need to recode that part.