I really haven't been too active since the fall of last year. Part of the reason is I started playing Diablo 3 and got hooked into some mindless hacking and slashing with the Barbarian. Other than that, I haven't been too thrilled at the prospect of hacking these days.
To that end, I started a little side project to get me back in the swing of things. I thought it would be an easy project because all I have to do is expand the ROM and relocate half of the text to another bank, but the game is proving difficult to the point where I've been ignoring that task.
I did a bit of work on Rainbow Silkroad awhile back, but I ended up really hating the game. I did some aesthetic hacks including increasing the name of the main player to 8 characters, but need to a bit of work to finish the hack. Around the same time, I started my playthrough of the game and just did not like the story for the game. It's like the game's writers made no attempt to write a coherent story of the game. It makes my job of editing the text more trouble than it's worth.
I also need to start playing through the Glory of Heracles GB, but I'm afraid if I start playing through the game, I'll discover more issues/bugs that need to be hacked/fixed. I've literally made this game my bitch, but it still likes to bite me in the ass sometimes.
Metal Slader Glory is still at a standstill. I tried recruiting an editor for the game, but he's so busy he hasn't done any work on the game. Plus the translator's computer crapped out on him last year, which pretty much killed his progress on cleaning up the script. He's confident that 2015 will be the year of MSG, but the script still has a long ways to go before it'll be ready for primetime.
The good news is that Eien ni Hen, finished her playthrough and edit of The Legend of Double Moon. All that remains is to look into some minor technical issues and then I'll do a quick playthrough with cheats and fast forwarding. Then testing and release!