Text not included in script, not written out in hex, or written as graphics LADX

Started by bípbúp, June 05, 2023, 05:11:01 PM

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I'm delighted to say that my Irish translation of The Legend of Zelda, Link's Awakening DX is completely finished, save for the English text seen in the attached images:

(Hoping these images work, but just in case, here's a link to the full post on imgur: https://imgur.com/a/pf5P5dP )
So these lines are, as far as I'm aware, not included in the games script, they are not written out in the games hexidecimal code and they aren't drawn in the games graphics, as with the title screen for example. But also notice that some letters in the words are incorrect (Y in 'copy' is a ú, for example, this is because of the lazy way I implemented accents into Link's Awakening as discussed in this previous thread: https://www.romhacking.net/forum/index.php?topic=37103.0 ), so this is telling me that these lines are written using the in game letter tiles, as opposed to being written in using graphics. I'm not really sure what to do about it, I'm asking does anyone know where I can find where these lines are written out so I can change them? It's the last ~6 lines that I have to finish before I upload this, I'm very excited about it!

Thanks so much! The fourms been a huge help to me   :thumbsup:


It's been a long time (so please take this with a grain of salt) but from some of my old notes for my unfished translation, the font is repeated across the ROM.
According to my past self, these should be at 3C690 and BC000/BD000.
Here's a shot of the VRAM bank; I also assume my past self saved this to point out where the font was in the ROM, to search visually with YY-CHR.

I actually don't remember those other final lines, tbh.

I'm sure someone else might provide more accurate info, though.