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NanoBoyAdvance 1.7.1 Released

Started by Felipefpl, May 16, 2023, 07:36:13 AM

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Felipefpl

Please backup your save files before updating to be safe.

Changelog

    PPU: disallow out-of-bounds BG VRAM tile fetches and return open bus (fixes #298)
    Core: do not skip to the next event if the CPU woke up during a DMA (fixes #297)
    KeyPad: always request IRQs from the emulator (not the calling) thread (fixes #290)
    GameDB: fix entries for a bunch of Classic NES and Famicom Mini titles (fixes #302)
    IO: do not enter STOP mode when it is not implemented
    mGBA log: clear the message buffer after printing the message
    mGBA log: flush STDOUT after each message
    Catch fmt::system_error when fmt::print() fails to write to STDOUT (fixes #301)

https://github.com/nba-emu/NanoBoyAdvance
Core i7 Celeron Sandy Bridge G460 1.8 Ghz - 4 GB RAM - Win7 x64 - Intel HD Graphics 2000


Red Soul

I didn't know about this emulator until now. Having built in color correction and filtering options is such a boon to me (VBA-M has the filtering options I prefer, but no color correction outside of the LCD filter option, and MGBA has color correction but the filters don't look good).

Felipefpl

QuoteI didn't know about this emulator until now. Having built in color correction and filtering options is such a boon to me (VBA-M has the filtering options I prefer, but no color correction outside of the LCD filter option, and MGBA has color correction but the filters don't look good).

Aside those the emu also has the best accuracy among the most famous emus of visual boy advance https://github.com/nba-emu/NanoBoyAdvance/blob/master/docs/ACCURACY.md#mGBA-suite-comparison
Core i7 Celeron Sandy Bridge G460 1.8 Ghz - 4 GB RAM - Win7 x64 - Intel HD Graphics 2000