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PPSSPP 1.15.4 Released

Started by Felipefpl, April 30, 2023, 09:35:55 AM

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Felipefpl

What's new in 1.15.4

    Tilt controls: Restore "Low end radius" control ([#17489])
    Android: Restore the ability to choose "display" (hardware scaler) resolution ([#17473])
    Improve the workarounds for the DJ Max games ([#17467])
    Android: Fix running some file formats directly from the Downloads folder ([#17466])
    OpenGL: Restore most of the lost performance on low-end hardware from the shader variant reduction ([#17440, [#17439]])
    Add a simple profiling tool to check CPU usage by the GL backend ([#17475])
    Loader: Fix bug preventing WWE 2009 from starting ([#17435])
    Misc minor fixes and optimizations ([#17442], [#17457], [#17486], [#17446], more)

What's new in 1.15.3

- Assorted minor crash- and other fixes ([#17406], [#17414], [#17415], [#17422])
- Android: Allow launch by content URI (for frontends) ([#17425])
- Control mapping: Fix bugs in mapping UI causing trouble with some controllers ([#17412], [#17420])

What's new in 1.15.2

    Assorted minor crash fixes (#17401, #17399)
    Fix Android 12 support in the Android VR build (avoid scoped storage) (#17398)

What's new in 1.15.1

    Assorted minor crash fixes (#17374, #17370, #17392, #17394)
    Fix for non-png texture replacements when not listed in textures.ini (#17380)
    Fix for broken tilt d-pad controls (#17393)
    Workaround for Vulkan driver bugs on Mali-T8x0 series GPUs (#17396)

What's new in 1.15

    Stutter caused by shader compilation has been reduced drastically (#16873)
        Parallelization: (#16802, #16804, #16809, #16812)
        Shader variant reduction: (#16773, #16778, #16770, #16763)

    Rendering performance and fixes
        Integer scaling added (#17224)
        Post-processing fixes (#17262)
        SOCOM overlay glitch removed, night vision fixed (#17297, #17317)
        PowerVR compatibility fixes (#17232)
        CLUT fixes (#17212)
        ToP - Narikiri Dungeon X: Avoid GPU readback (#17181, #17191, #17192)
        DTM / Toca: Avoid GPU readback (#16715)
        Fixed Dante's Inferno performance regression (#17032, #17035)
        Fix wrong device selection on Poco C40 phones, causing broken UI (#17027, #17022)
        Rainbow Six GPU performance fix (#16971)
        Subtitles fixed in The Godfather (#17298, #17314)

    Texture replacement improvements
        Less I/O on the main thread, leading to smoother framerates (#17078, #17091, #17120, #17134)
        Support for KTX2 files with UASTC compressed textures added (#17111 #17104)
        Support for DDS files with BC1-7 textures added (#17083, #17103, #17097, #17096, #17095)
        Improve default ini (#17146)
        Mipmaps now always used if provided (#17144)
        Additional optimizations (#17139, #17088)

    Optimizations
        Software renderer fixes and performance (#17295, #17214, #17028, #16753, #16706, #16690)
        Vulkan texture upload optimizations (#17052, #17122, #17121, #17114, #17011)
        Depth readback added, fixing lens flares in Syphon Filter (at perf cost..) (#16907, #16905)
        Async readback supported in Vulkan - currently only enabled in Dangan Ronpa (#16910, #16916)
        Lighting shader optimizations (#16791, #16787)

    Controls
        Android tilt control has been overhauled and fixed (#16889, #16896)
        You can now map combinations of buttons to single functions (#17210, #17215, #17228, etc)
        Custom buttons now support analog inputs (#16855)

    VR features
        Top down camera: (#17098)
        Head rotation control: (#16857)
        More stereo support: (#16952, #16953)
        Other: (#16826, #16821)

    Other
        Windows Dark Mode support (#16704)
        GLSL shader compatibility fixes (#16710, #16709)
        GTA math issue on macOS/iOS fixed, playable again (#16928)
        More accurate VFPU emulation has been added, though not all enabled yet (#16984)
        Debugger features and fixes (#17270, #17269, #17263, #17260, #17203, #17190, #17042, #16994, #16988, #16818 etc)
        Rewind savestates no longer slows things down a lot (#17291)
        Chat window bugfixes (#17241)
        IR Jit fixes - helps iOS when native jit is unavailable (#17129)
        Depth-related rendering fixes (#17055, #16880)
        More RISCV support work (#16976, #16957, #16962, #16832, #16829)
        macOS native menu bar (#16922)
        Font fixes (#16859)
        Rockman 2 audio glitch fix (#16810, #16798)
        UI fixes: Vertical use of space (#16795), scrollbars (#16785), touchpad scroll on Windows (#16699)

https://github.com/hrydgard/ppsspp
Core i7 Celeron Sandy Bridge G460 1.8 Ghz - 4 GB RAM - Win7 x64 - Intel HD Graphics 2000


Felipefpl

Updated changelog with 1.15.1
Core i7 Celeron Sandy Bridge G460 1.8 Ghz - 4 GB RAM - Win7 x64 - Intel HD Graphics 2000


[Unknown]

Relevant to those here, I added conditions to memory breakpoints which are new to this release (i.e. break on read of memory address A when memory address B has a certain value, or even based on registers.)

The GE debugger also got conditions in v1.14, in case you missed it.

-[Unknown]

Felipefpl

Heh, i'd never guess you were here just seeing your name (with the "brackets" not written in your nick) ;)

Good to know you are here.  :thumbsup:
Core i7 Celeron Sandy Bridge G460 1.8 Ghz - 4 GB RAM - Win7 x64 - Intel HD Graphics 2000


Felipefpl

1.15.4 released, changelog on top.
Core i7 Celeron Sandy Bridge G460 1.8 Ghz - 4 GB RAM - Win7 x64 - Intel HD Graphics 2000