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MORTAL KOMBAT 2 NES WITHOUT THE 2

Started by drax01, April 27, 2023, 05:21:47 AM

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drax01

Quote from: drax01 on May 07, 2023, 01:01:42 PMHello Tacoschip, I wanted to ask you, could you do some additional work? For mortal kombat 1 I would like to change the first screen where the dragon logo appears to the name "Midway Presents". If you can't due to time, personal work, etc. I will understand. Thanks Tacoschip.

original logo:



For this:



Hello Community, can someone help me with this change?  :(

Flaviogames

good correction, it would be amazing if you increased the goro sprite

drax01

Quote from: Flaviogames on May 09, 2023, 07:55:34 AMgood correction, it would be amazing if you increased the goro sprite

Hello Flaviogames, we have that problem, for "mortal kombat 1" (Goro) and in my other project:

https://www.romhacking.net/forum/index.php?topic=36427.msg444496#new

"Mortal Kombat 2 Special" (Kintaro), We don't know how to achieve it, I think that this improvement will be left for a future revision or some more advanced hacker that takes our work and takes it to another level.  :)

spotanjo3

Maybe you can try Goro sprite from gameboy ?

drax01

Quote from: spotanjo3 on May 09, 2023, 11:37:12 AMMaybe you can try Goro sprite from gameboy ?

This Saturday I'm going to look at the sprites of Goro from the GB.  :woot!:

doublebass1985

Quote from: drax01 on April 27, 2023, 05:33:06 AMTacoschip has been asked for help, I update the indications in this post and I appreciate all the support and explanations that it has been giving me in the development of the project.

@tacoschip

To teach people (partly) how to deal with nametable graphics, let's use "Mortal Kombat II (Asia) (Aftermarket)"

1. Get this tool by FrankenGraphics (constantly updated)
https://frankengraphics.itch.io/nexxt


2. Load up the title screen in fceux



- This game is MK1, not MK2.


3a. Open nametable viewer. Appears to be 32w x 60h



3b. Open hex editor. Dump ppu memory.



3c. Open nexxt, change canvas size.

--

3d. Load ppu memory dump.



And we get this. Scroll down to see bottom half.


--

Like me, you'll be thinking "what??" Check the fceux nametable viewer at scanline 230.


This means our game is swapping out chr banks mid-screen somewhere. Bleh.



4a. Open fceux debugger. Click on "Step into" to activate.



If done correctly, you'll get to here. This is what a NMI handler looks like.



4b. Keep smashing "Step over" with the keyboard "ENTER" until we get here.



That rti is critical!


4c. Dump ppu memory again, since our chr banks are reset.



4d. Reload again into nexxt



Note that my image is messed up because I dumped the ppu too early. Wait for rti!


And we get this now.



Scroll up. Yes!



Select the palettes box to get the tiles to color correctly.



You'll have to play tile jigsaw now on your own. It's a powerful graphics tool though. If you have suggestions or improvement ideas, send them here
https://forums.nesdev.org/viewtopic.php?t=24079


5a. Edit your tiles and .. okay. I haven't figured this out yet. I'd "save session" + "save all binaries" + export everything for later.

Note that there are smart tile options like "Remove duplicates" and "Remove unused"
remove duplicates is a great one, but sometimes you have to have duplicates to make something work between 2 tilesets that share the same tile ID's. How come goro is so small? Heh..it looks kinda funny, I understand if your preventing screen flicker or staying within console limits, but Johnny cage is even taller than goro why can't u make him atleast as tall as Johnny cage or if there's room maybe a few pixels taller than him?

drax01

Quote from: doublebass1985remove duplicates is a great one, but sometimes you have to have duplicates to make something work between 2 tilesets that share the same tile ID's. How come goro is so small? Heh..it looks kinda funny, I understand if your preventing screen flicker or staying within console limits, but Johnny cage is even taller than goro why can't u make him atleast as tall as Johnny cage or if there's room maybe a few pixels taller than him?

Hi doublebass1985, Could you help us? I would also like to change the layout of a screen but I don't understand how to do it, it is this:



for this:




Lawlezz

cant wait till its done looks awesome

Lawlezz

i already played 3 minutes of mortal kombat 2 and ultimate mortal kombat 3 u guys did a awesome job i hope mortal kombat 1 comes out great to make goro shangtsung and reptile playable and to be honest mk 2 and umk3 nes versions destroys the gameboy gamegear and gba versions hands down

drax01

Quote from: Lawlezz on May 11, 2023, 11:25:43 AMi already played 3 minutes of mortal kombat 2 and ultimate mortal kombat 3 u guys did a awesome job i hope mortal kombat 1 comes out great to make goro shangtsung and reptile playable and to be honest mk 2 and umk3 nes versions destroys the gameboy gamegear and gba versions hands down

Hello mortal kombat 2 I have not published it yet, it is still in development, this is the other forum for MK2:

https://www.romhacking.net/forum/index.php?topic=36427.new;viewed topic#new

Could you show me a screenshot of the one you played to see if it's the same one I'm working on? I think you played was Szemigi's, which is very similar to mine.

"Ultimate mortal kombat 3" is not mine either, that spectacular work is by Vasil.

doublebass1985

Quote from: drax01 on May 11, 2023, 08:52:20 AMHi doublebass1985, Could you help us? I would also like to change the layout of a screen but I don't understand how to do it, it is this:



for this:




I would love to be able to help you, but I'm not the person to ask for this I don't know ASM very well and it seems to me you wanted coded in before the MK symbol to show "Midway Presents" probably like on arcade versions?

drax01

Quote from: doublebass1985I would love to be able to help you, but I'm not the person to ask for this I don't know ASM very well and it seems to me you wanted coded in before the MK symbol to show "Midway Presents" probably like on arcade versions?

Thanks for answering, correct, I want it to look like the arcade version, and well, if it can't be done, it will be left for a future review.   :thumbsup:

drax01

I have the design, but I don't know how to transfer it to the rom:


renuente

Very excited about this improvement as a fan of MK. An inevitable question: Will there be a version with the Matt Furniss soundtrack? Many fans consider that it is an evolution better adjusted to the oriental and dark spirit of the game. I also imagine that it will be easier to implement in nes.


Lawlezz

Quote from: drax01 on May 11, 2023, 11:56:43 AMHello mortal kombat 2 I have not published it yet, it is still in development, this is the other forum for MK2:

https://www.romhacking.net/forum/index.php?topic=36427.new;viewed topic#new

Could you show me a screenshot of the one you played to see if it's the same one I'm working on? I think you played was Szemigi's, which is very similar to mine.

"Ultimate mortal kombat 3" is not mine either, that spectacular work is by Vasil.
i played that 1 already

drax01

Quote from: Lawlezz on May 14, 2023, 01:06:58 AMi played that 1 already

ok, but to clarify, my 2 "Mortal Kombat" projects have not been published, it is still in progress. When I post them, I hope you enjoy my MK1 version too. A hug friend and thanks for following both projects.  :woot!:

Lawlezz

thank u greatly appreciated if u like ill share my unreleased hacks with u

drax01

Quote from: Lawlezz on May 14, 2023, 04:54:45 PMthank u greatly appreciated if u like ill share my unreleased hacks with u

I'd love to! I have a discord channel if you are interested in joining and sharing, it is in this link:

https://discord.gg/taUKBqSfF4

 :¬°guau!:


drax01

Quote from: renuente on May 12, 2023, 07:32:44 PMVery excited about this improvement as a fan of MK. An inevitable question: Will there be a version with the Matt Furniss soundtrack? Many fans consider that it is an evolution better adjusted to the oriental and dark spirit of the game. I also imagine that it will be easier to implement in nes.



Rkk already composed the melody and is importing it, here you can listen to the song:


----
Thanks to:
rkk:
https://www.youtube.com/channel/UCzfRJsXG_LmTR7nDVEYaOuA