11 March 2016 - Forum Rules

Main Menu

Question about using cheats on Rom hacks

Started by retrosprite440, March 26, 2023, 06:17:54 PM

Previous topic - Next topic


So I just patched some games and played a few when I realized that the cheat files used in the snes9x database don't apply to rom hacks.  How do I use cheats for rom hacks?  The database file used in snes9x is a .bml file and I know it can be edited and what not, but how would I go about actually doing it?  I already opened it up with notepad ++, and the games are listed by their cartridge sha#.  So is there a way to, for example, copy and paste cheats that already exist for the game, then create a custom entry for the rom hacked version, so that when I search for cheats for the rom hack from within snex9x, they pop up and are usable?  Thanks if anyone can help


It's completely trivial to calculate a ROM's SHA-1, if that's what you're asking.  There are tons of offline tools that can do it, or you can just use .

Of course, a cheat won't necessarily be compatible with a hack that makes big changes, such that data isn't stored in the same place in RAM as it would be with the original ROM.
This signature is an illusion and is a trap devisut by Satan. Go ahead dauntlessly! Make rapid progres!


There's codes for many roms but sometimes, usually if there's differences the codes doesn't work.

Or not, I remember
some megaman games working with the same "infinite hp codes" for example.

For snes if there's no codes available, I try to search in memory
(Snes 9x it's fine)

And using tools that try to apply a cheat into a Rom, for me doesn't make anything.

Cccguy with Lufia 2 (spanish)
Retry-gift code - Error
All characters in Gruberik, any mode (I had to modify a Flag) - Error