ROM Hacks: Update for Castlevania HoD: Revenge of the Findesiecle Deluxe+

Started by RHDNBot, February 27, 2023, 07:56:38 AM

Previous topic - Next topic

RHDNBot


Update By: sorrow

Another major update to Castlevania HoD: Revenge of the Findesiecle+ arrives!

Known simply as The Simons Update, the major draw of this update is that it adds FIVE MORE Extra Characters!

Brief overview of v2.3.75 Simons Update features:

 - Enter SIMON.IV in Name Entry and you will load Simon Belmont from Super Castlevania IV.

 - Enter SIMON.II in Name Entry and you will load a CV2 Style Simon Belmont from Super Castlevania IV.

 - Enter SIMON.HC in Name Entry and you will load Simon Belmont from Haunted Castle.

 - Enter SIMON.JG in Name Entry and you will load NES Simon Belmont with a recolor from JonataGuitar.

 - Enter AXEARMOR in Name Entry and you will load Axe Armor.

 - Sound Effects and Songs from Super Castlevania IV and Haunted Castle added to the Simon Characters for a more authentic experience!

Qualty of Life Improvements:

 - Sprites and Dash Ability given to Mega Man.

 - ALL Extra Characters can now access the Menu.

 - ALL Extra Characters can now do the Crush Stone Ability.

 - Intro Prologue Song for the new Simons.

 - Menu Portraits for the Simons as well as Axe Armor.

Other updates with more specific details and an extensive List can be found within the included ReadMe file.

As always, please stay tuned for the next major update!

RHDN Project Page

Relevant Link

Plint Michigan

 Honestly, I'd personally love it to see a non-human playable character. I've always wanted certain games like CastleVania and Megaman to have anthro varients (especially Megaman X).

 But something a bit more broad, I would LOVE to see the bosses reworked and made harder. A big complaint I've had about this game is that the bosses are way too easy. It's made worse by the fact that the boss theme is so dire, yet the situation doesn't match the music.

sorrow

Hi, thanks for the comment.

I'm really only interested in working on actual Castlevania characters.  Mario and Megaman were put in by the original creators of the Japanese Findesiecle, but they may disappear far in the future as I insert new characters and may need the space.

As for the bosses and balancing those out, I leave that to some more interested then me, lol.

Tsukiyomaru0


sorrow

Hi, sorry no, he's not a Castlevania character, so I'm not interested in putting them in my hack.

KeyRogue

Quote from: sorrow on February 27, 2023, 10:59:44 AMI'm really only interested in working on actual Castlevania characters.  Mario and Megaman were put in by the original creators of the Japanese Findesiecle, but they may disappear far in the future as I insert new characters and may need the space.
Ah, I was wondering why SIMONX still can't obtain the remaining sub-weapons since SIMON.JG is a direct update and made the former obsolete.

I'm hoping the N64 or DS cast made it in the future update, especially the latter because of how wide their moveset is.

sorrow

Quote from: KeyRogue on February 28, 2023, 09:33:48 AMAh, I was wondering why SIMONX still can't obtain the remaining sub-weapons since SIMON.JG is a direct update and made the former obsolete.

I'm hoping the N64 or DS cast made it in the future update, especially the latter because of how wide their moveset is.

Haha, yeah, the reason some of the legacy characters don't have access to the Sacred Fist Subweapon is because they don't have sprites set up for it (the game will let them "use" it, but with distorted frames).

When I worked on the new extra characters, I made sure they had the respective frames in order to utilize it.

As for future Castlevania characters, it's just a matter of available sprites, lol.

But for movesets though, the gameplay would still be limited to how Harmony of Dissonance is setup, so just keep that in mind  :thumbsup: