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Legend of Zelda FamiTracker Support

Started by Quantam, June 21, 2023, 09:17:52 PM

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Quantam

I couldn't help myself. So here's FamiTracker support for Legend of Zelda.

Basic features:
- Supports Dn-FamiTracker tracks (no DPCM or expansion chips)
- Increases ROM size to hold more music and other data
- Supports up to 32 tracks
- Supports unique music for each dungeon
- Incorporates lag reduction to make the game faster even with the heavy FT engine

A demo video of a pre-lag reduction version:

lozft

Download: https://cdn.discordapp.com/attachments/528035919874359305/1124160668216610847/lozft-v0.1.zip
Readme: https://cdn.discordapp.com/attachments/528035919874359305/1124160668501819503/readme.txt

makeftrom

makeftrom is the utility used to import music into ROMs. With data files from each, it supports all games with slightly differing features.

Download: https://cdn.discordapp.com/attachments/528035919874359305/1095506501528985600/makeftrom-v0.2-x64.7z
Readme: https://cdn.discordapp.com/attachments/528035919874359305/1095506941876383774/readme.txt

ShadowOne333

Oh my! This is something that will surely be of great help. I might give this a go during the week 😁
Hopefully gzip sees it too :p

Amilgi

Been lurking these FamiTracker implementation threads, you're a saint for doing all this hard work on so many titles. :beer:
These massively expand both the potential and accessibility of music hacks, especially for people like me who are experienced with FamiTracker but less so when it comes to reverse engineering & asm.

Your Metroid guide/patch was also very helpful. I was able to complete a full vanilla music hack referencing it + an existing disassembly.
Another hacker by the name of Mindflower is currently working on a Famitone 5 implementation for that game to support a few upcoming hacks, maybe consider touching base with him if you have anything in progress there to avoid duplicating any work.

Quantam

#3
Glad it's useful

I ran into Mindflower in one of the NES Discords, actually. I heard he was working on it for Metroid. I haven't heard anything about it recently, though.

FamicomKun

how the heck do you use this thing (keep in mind i cant program :D )
famicom, the kun.

Jorpho

Quote from: FamicomKun on September 09, 2023, 07:39:46 PMhow the heck do you use this thing (keep in mind i cant program :D )
You read the documentation, make an effort to learn about things you don't understand, and then try to ask smarter questions.
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