11 March 2016 - Forum Rules
Started by MathOnNapkins, February 10, 2023, 02:57:43 PM
Quote from: Hellfirethegatekeeper on July 13, 2023, 08:04:05 AMThose have already been translated
Quote from: PRG on July 13, 2023, 09:31:48 PMI would like to see a hack for the GBA Final Fantasy games (I-II DoS, IV, V, VI) that removes or improves the gradient on text and menu boxes. They look fine with the default colors, but look atrocious when you pick darker colors. FFVI's also do not look very great compared to the SNES version's on any background.
Quote from: lightbulbsun on July 15, 2023, 07:20:22 AMGive this a try:https://github.com/lightbulb-sun/ffdos-no-gradientsShould remove all the gradients in the main menu and both games in Final Fantasy I-II DoS.But if it doesn't, let me know.EDIT: Here's FFIV: https://github.com/lightbulb-sun/ffiv-no-gradientsEDIT 2: FFV: https://github.com/lightbulb-sun/ffv-no-gradients/
Quote from: lightbulbsun on July 13, 2023, 02:08:34 PMGive this a try for Kirby's Dream Land:https://github.com/lightbulb-sun/kirby1-hover-hackLet me know if there are any bugs.
GAME : DOUBLE DRAGONCONSOLE: SEGA MASTER SYSTEMIDEA : IMPROVEMENT Make enemies take less hits. Enemies in this port have so much health, it takes forever to kill them. The game would be so much more enjoyable if this was toned down a little bit.
Quote from: PRG on July 15, 2023, 04:05:12 PMThey look really good, it's exactly what I'm looking for, though while I use dark teal backgrounds myself, a dark teal border exists that might clash with non-blue backgrounds. [...]Edit: After some more examination, the teal border is present on FF1 and FF4, black border on FF2, and teal and grey on different menus in FF5.
Quote from: lightbulbsun on July 16, 2023, 05:26:36 AMI'm reasonably certain I've changed all the border colors from teal/gray to black:FF1: https://github.com/lightbulb-sun/ffdos-no-gradients/releases/tag/v1.1FF4: https://github.com/lightbulb-sun/ffiv-no-gradients/releases/tag/v1.1FF5: https://github.com/lightbulb-sun/ffv-no-gradients/releases/tag/v1.1
Quote from: PRG on July 16, 2023, 01:41:15 PMThank you, they look perfect, I haven't played through the entire games with them to see issues yet though, but the menus looks good and dialogue and combat looks good. However, is it possible to make them compatible with the EU versions of the games? It might fix compatibility issues with other graphics hacks, as a lot of them appear to use the EU versions, especially FF4, as the EU version is considered preferable overall due to bug-fixes.
Quote from: and_manf on July 15, 2023, 10:18:52 AMA simple hack idea in the SNES versions of Street Fighter (Street Fighter II: The World Warrior, Street Fighter II: Turbo Hyper Fighting and Super Street Fighter II): that the special ending of the game is activated in any difficulty level.
Quote from: lightbulbsun on July 18, 2023, 12:55:02 PMTry these:Street Fighter II: The World Warrior: https://github.com/lightbulb-sun/streetfighter2-special-endingStreet Fighter II: Turbo Hyper Fighting: https://github.com/lightbulb-sun/streetfighter2turbo-special-endingSuper Street Fighter II: https://github.com/lightbulb-sun/superstreetfighter2-special-ending
Quote from: Magma on July 18, 2023, 10:18:51 PMRecently I posted on the BombermanBoard about my work in translating Saturn Bomberman Fight!! (Sega Saturn), which is very close to completion.https://docs.google.com/document/d/1TnUpq6HUBjms-zWwN0qYV-q_mQva2aaWuKOzos5aO7o/edit?usp=sharingI've been directed here to see if anyone here is able to put these into the game. So yeah, if anyone here can help me with that, it'd be appreciated. (Is this the correct place for this type of request? I'm not very used to forums in general)
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