11 March 2016 - Forum Rules
Started by RickTM, February 10, 2023, 10:45:45 AM
Quote from: RickTM on February 11, 2023, 05:15:26 AMI would therefore like to know if other translations have been made for this, or for other Xbox games.
Quote from: Jorpho on February 11, 2023, 12:16:53 PMhttps://www.romhacking.net/?page=translations&genre=&platform=38&status=&languageid=&perpage=20&order=&dir=&title=&author=&transsearch=GoSo, yes. But the fact that there still aren't very many of them despite the passage of many years might indicate the level of difficulty involved.If Retroarch supported the XBox, I would suggest using Retroarch's auto-translate feature, but if I'm not mistaken XBox emulation has yet to make significant progress (which is probably another thing standing in the way of translation efforts).(ETA: The game is apparently playable in Xemu these days.)
Quote from: RickTM on February 12, 2023, 04:20:34 PMHowever it is only 180MB large and this is strange.
QuoteShould I extract it out of my physical copy?
Quote from: Jorpho on February 12, 2023, 07:51:22 PMWhy is that strange? Is that too small? Or too large?I don't understand the question. Why are you asking? Why don't you try it and find out?
Quote from: FAST6191 on February 13, 2023, 03:12:08 PM180 megabytes for text is huge
Quote from: FAST6191 on March 07, 2023, 06:14:18 AMIf you change the number of characters then everything else following that change will be shifted forwards by however much you added (or deleted). This is a very quick way to break a game, even more so when it seems every file is contained within one big archive.There will be some manner of determining where the files are housed within then archive. You need to discover this if you hope to make meaningful edits. Usually this takes the form of pointers either at the start of the file itself or in a helper file somewhere nearby (easier to read a few hundred kilobytes of helper file than do a bunch of reads of the large file). Sometimes you will get bonus data like names, compression status, directories, date created/written/read and whatever else you might imagine from a file system or PC style archive file but equally sometimes all you get are a list of file locations and have to calculate sizes from that (the game does not need names to run after all), or a list of simple sizes and have to calculate locations from that (by adding up everything before it). I doubt you will get anything particularly quirky in this like sector addressing; 32 bits (a very nice numnber for CPUs of the time to operate with/do maths upon) corresponds to about 4 gigabytes, also why your 32 bit operating system only does above 4 gigs of RAM with great frustration. This is OK for many files even to this day but when your dual layer DVD is better part of 9 gigabytes and even the puny at the time hard drive of the original xbox is 8 gigs (10 in some later models when hacked) then yeah this is why sector addressing happens.If you edited something in place as it were and nothing changed then you were not editing useful data*, possibly just junk left over from development. Happens often enough. Find the real data instead. Might be in a different format to what you found so far.*there are some esoteric things like hot restoration data (have same data in say 3 locations so if one corrupts you have the other two to restore from) but other than you also having fun with pointers (which you don't know at this time) none apply in this instance or to games in general, save perhaps the corruption check thing being a part of some anti cheat things you might encounter (never going to be in a text file in a game though).
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