11 March 2016 - Forum Rules
Started by Thirteen 1355, September 13, 2019, 09:01:18 AM
QuoteMega Man 3, I start off with all weapons without having defeated any Robot Master
QuoteDoes this problem have to do with Mega Man 3 having more banks to load than the earlier games?
QuoteAlso, when I get hit my health goes to 6 immediately, when I use a weapon, its energy gets reduced to 6 as well
Quote from: Thirteen 1355 on September 14, 2019, 09:37:46 AMNow, I looked a little bit into doing this for MM7 and the X games, and it seems like a ten times bigger job.
Quote from: DarkSamus993 on September 15, 2019, 12:35:47 AMHere's the patch files and source code I made for weapon refilling for MM7 and MMX1-3: https://drive.google.com/open?id=10w5bmcswE8VmJdBkLV4w9jfXn_JgI6YKThe process was simple:1) find the subroutine for filling weapon energy when a stage is loaded.2) find when the life counter is decreased (player died) and hijack it to also run the 'refill weapon energy' subroutine.The 'refill weapon energy' subroutine checks if the boss is beaten by seeing if the proper bit is set in the weapon energy RAM value. This results in circular checks: - you beat the boss so you have the weapon (when starting a stage). - you earned the weapon so you beat the boss (when going through the boss doors).
Quote from: DarkSamus993 on January 06, 2020, 09:26:15 AMMega Man 7, Mega Man X1-3: https://drive.google.com/open?id=10w5bmcswE8VmJdBkLV4w9jfXn_JgI6YKMega Man & Bass (translation is also compatible), Mega Man X3 (Zero Project): https://drive.google.com/open?id=1hcxrJzpZqN6z8NlVzfwMjV03_9XX8Hm0
Quote from: TheGershon on September 29, 2021, 03:39:16 AMA patch for Xtreme 2 was recently released by ArcadeGamer1929 that adds a mapped Dash Button (https://www.romhacking.net/hacks/6233/). I find it quite transformative, but unfortunately it doesn't work when combined with the Refill patch (https://www.romhacking.net/hacks/4828/). Is there any interest in making the patches work together?
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