11 March 2016 - Forum Rules
Started by pbandpickle, June 08, 2020, 06:46:11 PM
Quote from: RobertCorwen on November 15, 2022, 09:56:46 PMNow I'll try to use my modified ROM with the randomizer patch with expert mode enabled to see if it works.
Quote from: Cyneprepou4uk on November 15, 2022, 06:52:16 PM@JP32, 0x000155 subroutine is also executed when you collect all staff pieces.
Quote from: RobertCorwen on November 15, 2022, 10:19:02 PM@JP32Are we able to modify the game code so after losing all lives, we are brought to the game over screen and then the title screen directly (bypassing the credits completely regardless of how many has been collected)? Here is a screenshot of what I mean.Or alternatively, if the above is too hard to do, is there a way to keep the credits count at 0 in RAM at all times after picking a credit? Please let me know!Thanks!Robert
QuoteThat should be easy enough, I'll poke around later today.
QuoteOh yeah that, the game does that too, you dont notice these things as at most time you have full potions anyway. But yeah the game also fills up the potions after getting all staff pieces + gives permanent invincibility.
QuoteAgain this is little bit crude "fix" but it seems to work lol.
Quote from: JP32 on November 16, 2022, 09:37:08 AMOh yeah that, the game does that too, you dont notice these things as at most time you have full potions anyway. But yeah the game also fills up the potions after getting all staff pieces + gives permanent invincibility.
Quote from: Cyneprepou4uk on November 16, 2022, 03:27:08 PMWhat I meant is, if you change something inside this subroutine like you did for respawning via a credit, this will have the same effect for picking up all staff pieces.
QuoteJP32 said: "I know(I probably just worded my initial response badly), but I also said I've only quickly tested these so I dont know if there are side effects, since RobertCorwen requested them he can do full testing, I dont have time for that until weekend."
QuoteCyneprepou4uk said: "Also, by mentioning the disassembly, you should at least provide a link to it. I don't thing this dude even knows what or where it is."
QuoteCyneprepou4uk said: "Anyway, we are getting off topic here. It is about randomizer after all, not Solstice hacking requests."
QuoteI strongly recommend not to go lower than 2 when applying this fix to a vanilla ROM, otherwise you may not be able to finish the game (you need at least 2 back-to-back blue potion uses to get past rooms D5 and D7, with no other blue potion refills available in that area. It can still be done with 1 use of a blue potion if you make your way to D7 from the "Mines of Insanity", however this route is not obvious and really cumbersome).
Quote from: JP32 on November 17, 2022, 02:42:57 PMHuh? Where do you even need blue potion in room D5? How can you even go from caves to stonehedge garden to the final area, without the block? Theres like ten way to go from D6 to D7 and I just dont see reason to use blue potion in D5 unless you meant some other room.Like I know you need blue potion in D7, but going from the usual route from slaughter yards -> mines of insanity -> stonehedge gardens -> final area, but you only need one blue potion use in D7.. now that I think about it, can you go through F0 room without using potions if you take the item? I always use blue/purple potion there.
Quote from: JP32 on November 16, 2022, 02:52:57 PM1. At address "0x001465" change byte to "60" (default "EE").Or in disassembly bank_00.asm control+f "ofs_005_9455_hat:" and change "INC ram_lives" to "RTS", or just remove the line completely to save single byteLike with credits this skips hats code, so the game doesn't increase lives ram value when its picked up.
Quote from: RobertCorwen on November 24, 2022, 05:38:33 PM@JP32Is there a way to do the same thing as above (from posts #47/48), but for potions instead?
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