11 March 2016 - Forum Rules
Started by sigmaecho, September 13, 2018, 12:53:26 AM
Quote from: DannyPlaysSomeGames on February 07, 2019, 05:06:16 PMYou know, this looks really nice, and a good way to pump some fresh blood into Zelda 1. I dig it.
Quote from: PowerPanda on April 23, 2019, 09:59:07 AMI will also say that this is a great idea, and I'm looking forward to it.One piece of advice though. Your new graphics rely heavily on dithering for shading. The only games I've seen use this shading technique are the... well... the bad ones. Nintendo never used dithering in any of their games on the NES or Gameboy. The other old-school greats (Megaman, Castlevania, etc.) also avoided dithering. I think your hack would look a lot better if you steered away from that technique too. I'll try to doctor up a screenshot later today as an example.EDIT: Here's an example of what I mean. It's not the best sprite-work, but it should be enough to illustrate the point.
Quote from: # on April 23, 2019, 03:19:36 PMThose rocks in the middle also had shadows in the original. Now they look like floating rocks which might move or attack (as Link and the enemies don't have clear shadows either).
Quote from: pleasejust on April 28, 2019, 05:20:29 PMWhat's the difference between this and Modern Classic Edition?
Quote from: illuminerdi on May 16, 2019, 11:23:26 AMWas this ever released or is it still in progress - I don't see any download links for it anywhere? It looks amazing and I'm definitely excited to get my hands on it!Thanks
Quote from: Rewind on November 05, 2019, 10:45:27 AMIf you need someone to help do a swordless run, I've played the game multiple times swordless (and then getting stuck against gannon), and although difficult, it is possible to get to the final boss. I could definitely help test to make sure that the game is possible swordless and that your code works.
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