11 March 2016 - Forum Rules
Started by PowerPanda, September 05, 2022, 11:23:02 PM
Quote"Did you know when one's most desperation time is? It's when he was beaten up by someone critically...And he can't find who caused this."
Quoteand without his work, I may have not gotten the itch to do the rest.
Quote from: ShadowOne333 on September 06, 2022, 11:12:25 AMAre the Special Skills (the EX equivalent) for MMZ1 still locked behind a rank in it? From what I understood, it seems like for MMZ2 Revisited you modified it so that you always get them regardless of rank. If so, I'd like to suggest also adding this as an option for MMZ1 Revisited.
Quote from: ShadowOne333 on September 06, 2022, 11:12:25 AMAs a final suggestion, have you thought about incorporating both the MMZ1 Restoration and MMZ2 Restoration patches into Revisited (or if they are compatible with Revisited)? That would make these the best way to experience the first 2 Zero games without a doubt
Quote from: acediez on September 06, 2022, 11:55:31 AMI'll keep an eye on any updates and any remaining ideas (are you still working on the stage select screen modifications for Zero 1 you mentioned before?)
Quote from: acediez on September 06, 2022, 11:55:31 AMI'm glad to hear that! It goes both ways, your first Capsule Remix release (back in... 2018?) was one of the projects that gave me the itch to get into romhacking myself. I got the idea of including instructions to manually revert and adjust changes from you.
Quote from: PowerPanda on September 06, 2022, 10:58:29 AMThanks for leaving the review on MMZ2 Revisited. I agree, acediaz is excellent, and without his work, I may have not gotten the itch to do the rest. Let me respond to your suggestions.1. MMZ2 Ultimate Mode: this sounds like a great idea, but it's out of scope for my project. Isn't this mode available in both the DS Collection and the Legacy Collection? If so, I don't see it likely that a hacker will take this on, just so it can be played on GBA. To do this would probably triple the amount of work that I'm doing on these games, if not more.
Quote from: Masked Dedede on September 06, 2022, 04:32:53 PMAlso, one suggestion for Z2's Ultimate Form; adding the main effects of the Active, X, maybe Rising?, and Erase forms. As in, the rolling slash, 4th buster shot, upwards third slash, and the bullet erasure with the saber, I feel like these changes would make Z2's Ultimate Form feel more fleshed out, instead of being an upgraded Normal form with better stats and button inputs for the charged attacks.
Quote from: Aceearly1993 on September 06, 2022, 11:19:17 PMThat's really a shame, if importing a individual separate mode is out of reach, what do you think the difficulty would be to just port the collection version's Ultimate-equivalent status, and use Ultimate-equivalent status to override normal mode status as a separate individual patch?
Quote from: Masked Dedede on September 06, 2022, 04:32:53 PMAlso, one suggestion for Z2's Ultimate Form; adding the main effects of the Active, X, maybe Rising?, and Erase forms. As in, the rolling slash, 4th buster shot, upwards third slash, and the bullet erasure with the saber
Quote from: acediez on September 07, 2022, 10:13:24 AMIf it works anything like the games I've worked on (X5, X6), this sounds doable. A reading breakpoint on your current form's RAM byte, before (or right after) the button input initiates it, should lead you to the lines of code that picks which variation of the move to execute. It should be possible to add the Ultimate Form to its conditions (ex.: for the rolling dash, execute if you're in either Active OR Ultimate form, not just Active.)
Quote from: G30FF on September 07, 2022, 07:24:01 PMThis is wonderful stuff! I've always dreaded replaying the Zero series for all of the reasons mentioned here. The excessive grinding just ruins the pace for me, and makes it a slog. I'm working on a playthrough of Zero 1 right now, and I'm gonna work on Zero 2 next. As for suggestions, there's one thing Zero 1 especially does that grinds my gears: Permanently missable Cyber Elves. For example, anything located in the Underground Lab post-Maha Ganeshariff (like the one directly to the left of the start in the intro stage), the A-rank door behind Ciel, and the one hidden in a yellow building during the Defend the Base mission that you have to let the tank destroy. All of the Zero games have something permanently missable in them, but Zero 1 is the most egregious of them. If there were some alternate way to get those elves it would make it sting much less.
Quote from: PowerPanda on September 11, 2022, 07:00:54 PMand see when the boss checks my rank before attacking.
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