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Final Fantasy IV Advance: Visual Improvement Hack

Started by Piggy Chan!, August 07, 2022, 06:39:02 PM

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Homer177

Quote from: Piggy Chan! on September 26, 2022, 01:08:26 PMIndeed there is! As I mentioned it earlier, the colors in the intro are completely different palettes, and the sprites are different sprites entirely. I could edit the palettes, but I also did sprite work for this project and the sprites in the intro seem to be compressed data, so I can't edit them with my current tools and skillset. I decided it wasn't really worth touching on this basis; they won't match up to the main game's sprite work no matter what I do. If I ever find out how to edit the sprites in the intro, I will of course go back and fix this issue. Oddly enough, the tiles used in the intro seem to be the same palettes and may even be the same maps as in-game - its all an issue with the sprites.

Thanks for clarifying. Interesting that they'd go and compress one set of sprites like that and leave others alone.
It's kind of a shame the portraits couldn't be done similar to this Pixel Remaster mod:



I actually have a similar project with Donkey Kong Country 2 on hold because the compression with the backgrounds is a nightmare so I can understand the frustration there. A few of us have tried looking for workarounds but haven't had any luck.

HARVEST

This is great.
I hope you do a similar Final Fantasy I & II: Dawn of Souls Visual Improvement patch that corrects the colours of the GBA version to be similar to the PS1 Origins version.

Also, does the old Colour Restoration patch for FF6A also uncensor some of the enemy sprites? I'm thinking maybe that patch is not compatible with the Graphics Reverter patch and vice versa. Maybe it would be good to do a remake of the FF6A Colour Restoration patch that also restores the uncensored sprites.

Pethronos

Harvest,

I'd say those patches are compatible, since you can apply them in any order, resulting in the same rom (same crc32). In many cases it's not a warranty, but in case of GBA and many SNES games, you can trust that simple rule. Each patch affect the rom in a different way that doesn't affect the other patch's behaviour.

Piggy Chan!

Quote from: HARVEST on November 27, 2022, 04:51:28 AMThis is great.
I hope you do a similar Final Fantasy I & II: Dawn of Souls Visual Improvement patch that corrects the colours of the GBA version to be similar to the PS1 Origins version.

Also, does the old Colour Restoration patch for FF6A also uncensor some of the enemy sprites? I'm thinking maybe that patch is not compatible with the Graphics Reverter patch and vice versa. Maybe it would be good to do a remake of the FF6A Colour Restoration patch that also restores the uncensored sprites.
I've made some stabs at a FF1 and FF2 re-coloration project. I'm not sure if I'm going to complete it, because it looks like editing the color palettes for the FF1 battle backgrounds is impossible with my current skillset (everything else seems do-able). In any case, if I do complete the project, it won't be to restore the colors to the PSX version's visuals (put simply, I don't care for the look of the PSX version), but I would be willing to share my notes so far with anyone who would like to approach it from that angle.