Final Fantasy V Pixel Freemaster. (Updated V4.85 out now!!!)

Started by Nintenja, July 20, 2022, 12:21:51 AM

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Ok Impala!

#20
Quote from: Nintenja on September 23, 2022, 04:46:21 AMApparently this project will never be postable to RHDN for download as getting this many permissions to use each individual hack is shaping up to be impossible. Especially since the mods told me I'd need each author whose work is featured here not just to give me permission but to update his or her read me or hack download page to make their work open source basically.

I'm a bit confused by this. We have had all these Redux hacks released over the last few years, they often consist of many different existing hacks. I'm a bit puzzled how FFV freemaster is different from these? Is it that nothing new is added to this hack and it's only a compilation of existing work? Just a genuine question. :huh:
Ember of Mana (https://www.okimpala.net)
Zelda II - Amida's Curse (http://www.romhacking.net/hacks/6292/)
Super Mario Kart - Epic Racers (https://www.romhacking.net/hacks/5514/)
Super Mario Kart - The Impala Battles (https://www.romhacking.net/hacks/154/)

Nintenja

#21
Quote from: Ok Impala! on September 24, 2022, 09:02:31 AMI'm a bit confused by this. We have had all these Redux hacks released over the last few years, they often consist of many different existing hacks. I'm a bit puzzled how FFV freemaster is different from these? Is it that nothing new is added to this hack and it's only a compilation of existing work? Just a genuine question. :huh:

Thanks for your question. It's a compilation of a ton of existing work..obviously as everything and everyone's amazing work is credited for their contribution in the read me and info page. No hiding that fact.. i don't think i could ever have created this many different hacks or even would have the desire or time or creativity to do it. I saw an amazing community effort With a ton of individual separate patches and started putting things together best i could for a personal ultimate version and there were some issues but ffv was improved in my mind and beatable so I decided to release it. That version was considered a compilation by a mod bc I only credited myself for testing/compiling and hadn't gotten permission to use each hack from each author(the real reason it was pulled down).it was more than a compilation but obviously mostly was a compilation,so honestly I kinda  just decided to dive right in and I did additional work with some of the hacks where I could and also the MSU1 compatibility merging things together and tweaking,than of course a ton of hours playtesting and some small bug fixes/anti patches to remove or add some bug fixes/recompiling almost from scratch and than playtesting. Luckily seems this game has more Mostly compatible(w a little help) hacks than darn near any other game I've tried to do this for. Most hacks are exactly what I wanted them to be which is awesome too in this case. It's A real passion project kinda. Maybe a little obsession involved..lol. I even roadmapped for version 4 and 5. Which will be the final versions...sometime..they won't be incredibly different as so much has already been added.but I will be going back through and attempting to fix a cosmetic bug(this will take time) that I just can't live with being a part of the Final builds permanently and adding in by default a fully playtested working new game plus mode (in version 5). Ive been slowly getting each modm authors blessing for the project including t92 and conn..inu's patches were huge in version 3.0 and probably the Final 2 versions will have me implementing more of his work and making sure it doesn't break everything else. I'm gonna have to update my own credit from just compiling/testing on v1.0 to hacking/bugfixing/compiling/testing at this point in the project.thanks for your question.
List and links to all my projects:
https://www.romhacking.net/forum/index.php?topic=35801.0
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Ok Impala!

A bit of a side-step, but since you are so passionate about FFV. The Boss Fight book about FFV is a fantastic read about the development of the game and (especially) the player community around it.

See: https://www.goodreads.com/book/show/34552804-final-fantasy-v
Ember of Mana (https://www.okimpala.net)
Zelda II - Amida's Curse (http://www.romhacking.net/hacks/6292/)
Super Mario Kart - Epic Racers (https://www.romhacking.net/hacks/5514/)
Super Mario Kart - The Impala Battles (https://www.romhacking.net/hacks/154/)

Nintenja

#23
Quote from: Ok Impala! on September 25, 2022, 12:20:31 AMA bit of a side-step, but since you are so passionate about FFV. The Boss Fight book about FFV is a fantastic read about the development of the game and (especially) the player community around it.

See: https://www.goodreads.com/book/show/34552804-final-fantasy-v

Lol..thanks for the info.i resr.the chrono trigger and i believe own the ff6 one but hadnt gotten to it yet..however i did go though the 2 final fantasy ultima books. Im a nerd when it comes to the classic jrpg for sure lot of nostagia there.ill pick it up and read it for sure.there is an awesome earthbound (mother book) on fangamer..two of them actually..havent gotten them yet tho.
List and links to all my projects:
https://www.romhacking.net/forum/index.php?topic=35801.0
Sub and follow me on youtube:
https://youtube.com/@TheNintenja

Ok Impala!

Quote from: Nintenja on September 25, 2022, 12:49:38 AMLol..thanks for the info.i resr.the chrono trigger and i believe own the ff6 one but hadnt gotten to it yet..however i did go though the 2 final fantasy ultima books. Im a nerd when it comes to the classic jrpg for sure lot of nostagia there.ill pick it up and read it for sure.there is an awesome earthbound (mother book) on fangamer..two of them actually..havent gotten them yet tho.

Same here. I read a lot of books about game development. Interesting stuff!  :)
Ember of Mana (https://www.okimpala.net)
Zelda II - Amida's Curse (http://www.romhacking.net/hacks/6292/)
Super Mario Kart - Epic Racers (https://www.romhacking.net/hacks/5514/)
Super Mario Kart - The Impala Battles (https://www.romhacking.net/hacks/154/)

Nintenja

#25
Quote from: Ok Impala! on September 25, 2022, 01:47:34 AMSame here. I read a lot of books about game development. Interesting stuff!  :)

Thats awesome.i see youve been in this scene for a good while for sure..ever thought of making your own game? And yeah ill definitely reach out to you in the future..appreciate that.
List and links to all my projects:
https://www.romhacking.net/forum/index.php?topic=35801.0
Sub and follow me on youtube:
https://youtube.com/@TheNintenja

Ok Impala!

Quote from: Nintenja on September 25, 2022, 02:00:26 AMThats awesome.i see youve been in this scene for a good while for sure..ever thought of making your own game? And yeah ill definitely reach out to you in the future..appreciate that.

Thought about it, but it is way more fun to create a Rom hack!  :)
Ember of Mana (https://www.okimpala.net)
Zelda II - Amida's Curse (http://www.romhacking.net/hacks/6292/)
Super Mario Kart - Epic Racers (https://www.romhacking.net/hacks/5514/)
Super Mario Kart - The Impala Battles (https://www.romhacking.net/hacks/154/)

Nintenja

Quote from: Ok Impala! on September 25, 2022, 07:46:36 AMThought about it, but it is way more fun to create a Rom hack!  :)

I agree..it is fun..I think it's time for a ton of definitive editions of these classics. Too many individual patches and hackers. Every classic game needs one killer version.
List and links to all my projects:
https://www.romhacking.net/forum/index.php?topic=35801.0
Sub and follow me on youtube:
https://youtube.com/@TheNintenja

ScrimblesMcPimbles

Any plans on adding new difficulty settings to your hack? Could be as simple as increasing monster stats/damage by 25% or you could change abilities, encounter compositions etc.

Nintenja

Quote from: ScrimblesMcPimbles on May 08, 2023, 08:53:14 AMAny plans on adding new difficulty settings to your hack? Could be as simple as increasing monster stats/damage by 25% or you could change abilities, encounter compositions etc.
Version 5.0 will have a definite more difficult version available..and an easy mode where you can learn all the jobs and level super super fast like 8x experience or something..also want to add in the new auto learning patch but hadn't been able to figure out what's wrong with it bc I work alot.
List and links to all my projects:
https://www.romhacking.net/forum/index.php?topic=35801.0
Sub and follow me on youtube:
https://youtube.com/@TheNintenja

ScrimblesMcPimbles

Thanks for the info. I forgot to ask, do you plan on adding the GBA bonus content?

Noside

I didn't know about this project, hence I didn't have the chance to vote but I'm glad most of people are intersted, myself included!  :woot!: cheers!

ScrimblesMcPimbles

Just had a thought: will you balance overpowered abilities and ability combinations like mix and knight swords+dual wield+spellblade+rapid fire? Or just increase the difficulty to compensate for those abilities/combinations?

ScrimblesMcPimbles

Would it be possible to make auto learning, find pits and passages optional? I like the idea of earning the abilities normally rather than having them at the beginning.

Nintenja

Quote from: ScrimblesMcPimbles on November 22, 2023, 12:31:42 PMWould it be possible to make auto learning, find pits and passages optional? I like the idea of earning the abilities normally rather than having them at the beginning.
I have no problem removing find Pitts and passages and making it optional or just making an anti patch available..the auto learning I feel like makes sense tho..to stay in the main patches..I'm working on adding more features to this for version 5.0 and the Pits and passages was a tweak I was gonna put in there. Thanks for the question. If you do really want auto learning to be optional,or to remove it from the main hack..go to https://www.marcrobledo.com/RomPatcher.js/ and click creator mode..from there take a ffv (japan) rom patched only with auto learning anload it as original rom..now take the ffv-pixle freemaster and put it as modified rom..the patch you will create will have everything the pixel freemaster has but auto learning..now take that patch and patch the ffv (japan) rom with it to have an auto learning less edition of the game..also..obviously if you wanted auto learning,pits,and passages all removed..than patch the vanilla Japanese rom with all three patches..and choose that to be your original rom instead..using the same process I mentioned above to create a patch that won't include those three hacks. Hope this helps..ffv pixel freemaster v5.0 will release sometime in the future..thanks for playing my hack.
List and links to all my projects:
https://www.romhacking.net/forum/index.php?topic=35801.0
Sub and follow me on youtube:
https://youtube.com/@TheNintenja

Nintenja

Quote from: ScrimblesMcPimbles on May 11, 2023, 06:37:39 AMThanks for the info. I forgot to ask, do you plan on adding the GBA bonus content?

It's a thought honestly..haven't looked into it too much but obviously would love to have this happen!
List and links to all my projects:
https://www.romhacking.net/forum/index.php?topic=35801.0
Sub and follow me on youtube:
https://youtube.com/@TheNintenja

Nintenja

Quote from: ScrimblesMcPimbles on May 26, 2023, 06:02:27 AMJust had a thought: will you balance overpowered abilities and ability combinations like mix and knight swords+dual wield+spellblade+rapid fire? Or just increase the difficulty to compensate for those abilities/combinations?
I've been playing around with tweaking some things here and there for next major version..any suggestions on what you think would be an improvement?
List and links to all my projects:
https://www.romhacking.net/forum/index.php?topic=35801.0
Sub and follow me on youtube:
https://youtube.com/@TheNintenja

Nintenja

Quote from: ScrimblesMcPimbles on May 08, 2023, 08:53:14 AMAny plans on adding new difficulty settings to your hack? Could be as simple as increasing monster stats/damage by 25% or you could change abilities, encounter compositions etc.

I will be making a more challenging version in the future..maybe call it Kill Buttz Edition..lol
List and links to all my projects:
https://www.romhacking.net/forum/index.php?topic=35801.0
Sub and follow me on youtube:
https://youtube.com/@TheNintenja

Rodimus Primal

I'm just about to do a run through of Final Fantasy V again and I'm going to try this version out. So to my understanding, the difference between Pixel Freemaster and Kick Butz Edition is that the Classes are unlocked from the start with Kick Butz? I enjoy QoL stuff but if that is the case I'll stick with Pixel Freemaster. 

ScrimblesMcPimbles

Thanks for the info. I think a simple first pass for balancing overpowered abilities/ability combos is to just halve their power. As for the GBA content I have no idea how complicated that would be as I'm not a programmer/hacker but it would be cool.