11 March 2016 - Forum Rules
Started by ff4tweak, May 27, 2022, 06:50:29 PM
Quote from: nanashi89 on May 27, 2022, 09:21:55 PMWill it work with ROM Hacks like Final Fantasy IV - Ultima?
Quote from: El Forko on June 01, 2022, 06:47:32 PMNice! I love online editors like this! Are there any features you're thinking of adding? I've been messing around with modding FF4 with JS (most of which is just a JS rewrite of PinkPuffs FF4kster visual basic code, and also some I've written myself), so I might be able to give you some code that you could copy right into your editor, if that'd help.The biggest feature I've got (that's not a FF4kster JS rewrite) is a script that allows me to set enemy attack/multiplier/defense/magdef/speed arbitrarily per monster, and then rewrites the lookup tables to automatically accommodate the new desired values and then points each monster to the new table slots (it's not perfect since there are limited slots, but it uses K-means to find a "good enough" fit for the new values, and you can have it give a warning if any values are too far off from the desired values). I was thinking of making an online tool out of this but I've been too lazy so far.
Quote from: ff4tweak on September 17, 2022, 09:05:48 PMVersion 1.14 (2022/09/17) Added "Relative agility" setting under "Some algorithms" in Miscellaneous Added "Limited amount" setting under new "Arrows" in Miscellaneous Added "Accuracy" setting under "Some algorithms" in Miscellaneous Added new Algorithm option under "Spell power" in Miscellaneous Bugfix: "Spell power" has been redone for more clarity on my side, not really a bugfix but it has been changed to how it worked previouslyThis new version has some very exciting settings to tweak! Relative agility is a very interesting topic, basically the ATB calculation depends on Cecil's agility, with the default algorithm after calculation Cecil's reltive agility is always 5, faster characters will have a lower number, slower characters will have higher numbers. If the Algorithm is changed for Cecil to have a higher relative agility it will make the battles slower, if the Algorithm is changed for Cecil to have a lower relative agility it will make battles faster (I wouldn't recommend it, 5 is already fast enough, but feel free to give it a try).Another really good one is unlimited arrows! Now when you aquire arrows from enemy drops and chests it will give 1 arrow instead of a pack of 10, equipping and removing arrows is done 1 by 1 instead of in batches. Arrow will not deplete after a physical attack!As always, there are more details in the documentation.https://www.ff4tweak.epizy.com/editor/editor.phphttps://www.romhacking.net/utilities/1654/
Quote from: T92 on September 21, 2022, 06:34:48 PMNice.I just submitted my review.
Quote from: lexluthermiester on October 01, 2022, 10:23:06 AMQuestion, and I don't wish to offend or sound ungrateful, can we get a stand-alone, offline version of this utility?
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