11 March 2016 - Forum Rules
Started by McKnight, May 26, 2022, 06:11:57 AM
Quote from: Jorpho on May 26, 2022, 10:11:08 AMWhat sort of answer are you looking for? Can you name any other SNES games that use an "engine"?Generally it only makes sense to refer to such things when different games use some sort of a common codebase. Marvelous is said to use the Link to the Past "engine", though I'm not sure if that means they actually have code in common or if they just closely resemble each other. (The Secret of Evermore resembles Secret of Mana, but was in fact rewritten from scratch.) Something like the SNES has such limited resources as to not be able to afford the overhead of an "engine" using non-specific code.In any case, there's nothing I've heard of that can be said to reuse code from Earthbound.
Quote from: https://en.wikipedia.org/wiki/Game_engineA notable example of an in-house game engine on home consoles in the mid-1980s was the smooth side-scrolling engine developed by Shigeru Miyamoto's team at Nintendo for the Nintendo Entertainment System (NES). The engine they had developed for the side-scrolling racing game Excitebike (1984) was later employed for the scrolling platformer Super Mario Bros. (1985). This had the effect of allowing Mario to smoothly accelerate from a walk to a run, rather than move at a constant speed like in earlier platformers.
Quote from: https://lparchive.org/Solaris/Update%2015/We know for a fact that Atari's internal developers shared tricks with each other—the six-digit score trick was apparently the "Dave Staugus score kernel" there, after the programmer who worked it out—and once it was devised, everyone used it. It was a hardware upgrade for everyone.
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