11 March 2016 - Forum Rules
Started by T92, May 25, 2022, 02:59:02 PM
Quote from: T92 on July 12, 2022, 04:13:30 PM Here's how my mesen hd pack will look (but maybe I switch to rk sprites):Maybe I manage to complete it sometime.
Quote from: Red Soul on July 13, 2022, 02:00:27 AMWill it be based on the FF3PR sprites? I tried making a pack myself in the past using FF1, FF2, and FF5 Advance as bases for the graphical replacements, but I couldn't figure out how to organize the tilesets at all.
Quote from: Raijinken on July 12, 2022, 10:39:56 PMAnother thought I had (though probably not feasible) but removing the RNG in HP gorwth?
Quote from: T92 on August 12, 2022, 05:19:50 PMTime to continue with this hack. In case someone wonders why I didn't continued, I have to put "20"s or "27"s to each of the monster's data.I guess it's time to finally do it.
Quote from: KingMike on August 29, 2022, 02:53:34 PMFrom what I've seen, it looks like the DS version fully heals the party after every boss encounter.From my memory, that would probably be one reasonable change.
Quote from: YanksTMP on August 29, 2022, 05:53:19 AMI don't know how much of an impact this will be with this hack but an idea of mine is to see some balancing changes to the endgame. Particularly the World of Darkness part of the game. Many people, including myself find the endgame to be way too difficult, a difficulty spike occurs as soon as you enter the Crystal Tower and is really bad with the 4 mini bosses before CoD. Moves that will hit for 1000-1500+HP when your party barely has 3000HP in the mid to late 40's (level-wise) seems a bit much, not to mention the grinding that is needed to get reasonable boss fights in those areas is really excessive. I've seen a hack just below yours that has a leveling curve that starts at around the 40's mark to ease the punishment a little, but was wondering if there was something more we can do about the unrelenting endgame that kills players. Would like to know your stance on this.
Quote from: Raijinken on July 04, 2022, 09:18:52 PMInstead of needing to grind them separately, would it be possible to tie Right/Left Hand Proficiency to either character level or Job Level?
Quote from: FedoraTheExplorer on October 08, 2022, 09:46:21 AMMaybe tie dual wielding damage/accuracy to job level. Might encourage more variation with weapon/shield choices.Just in early game atm, I do miss black mage having access to bows. Feels like both mages should have them to me tbh.Side note not really into the hole 'infinite arrows' thing, inventory management is pretty sick in this game, outside of the occasional clog lol
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