11 March 2016 - Forum Rules
Started by TomatoAdventure_Fan, May 15, 2022, 07:47:04 PM
Quote from: TomatoAdventure_Fan on May 15, 2022, 07:47:04 PMI know you have to make to a table, but I'm unsure of how I would go about doing that.
Quote from: Bunkai on May 16, 2022, 04:55:37 AMMaybe this can be useful https://www.romhacking.net/forum/index.php?topic=34726Best of luck with your project
Quote from: TomatoAdventure_Fan on May 16, 2022, 02:53:18 PMI tried looking up some things in the Windhex32 from the Japanese script that was ripped from Tomato Adventure, and I didn't always find a match.
QuoteWhen I was able to find a match, there were some Japanese symbols in the line, but it never matched up, and there was random English letters and other symbols dispersed throughout it.
QuoteIs the script not exactly the same for Gimmick Land and Tomato Adventure?
[PAUSE XX] / [FF 11 XX]
Quote from: [Unknown] on May 16, 2022, 11:20:31 PMIt is possible that some of the control codes, text, or etc. differ. That said, I anticipate that the dialog text will be the easier part of this - so it's good you're starting with that.
Quote from: [Unknown] on May 18, 2022, 09:56:04 PMThe way I tested this was:1. Export all the text.2. The translator translated all the text (while playing through the game in Japanese.)3. Insert all the text (including adjusting pointers.)4. Export a spreadsheet of all the Japanese and English text.5. Play the game, reviewing the text and creating about 36 save states along the way.6. Mark off strings as I validate their text wrapping and meaning is correct and follows the flow of conversation.7. Dump a rough disassembly of the scripting language for strings I never encountered, and review the scripting logic to figure out how to encounter the text (this is how I learned of different dialog when you have 99 binkies.)8. Mark off unreferenced text only after I didn't see it and can't find it referenced anywhere in the game code.9. Repeat until exactly zero strings are marked off, using save states if necessary to hunt for them.
Quote from: [Unknown] on May 21, 2022, 01:27:35 AMAnyway, that's just if you feel adventurous. It may seem daunting, and don't feel bad only getting abbreviated text in - that's still a big achievement, especially if you've never done any of this before.
Quote from: [Unknown] on June 16, 2022, 06:06:51 PMTomato Adventure did have two character sets (tables), but they weren't very different. Just the last few entries were different in terms of symbols, and then the supported control codes were different for each one.
Quote from: TomatoAdventure_Fan on June 17, 2022, 11:13:35 PMI'm not really seeing the difference between the two tables on the Github page. One just looks like it is an expanded version of the other one.
Quote from: TomatoAdventure_Fan on June 17, 2022, 11:13:35 PMWhen I try to do a search for menu lines there are some components that I just can't find. I've also found that the menus are a lot harder to work with given the lack of control codes, and even more restrictive length limits.
Quote from: TomatoAdventure_Fan on June 17, 2022, 11:13:35 PMI am getting to a point where things are getting way beyond my current abilities and understandings. I will try my best to search around for more things to translate, but I can't guarantee I will get everything. In this case, would I still be able to submit my translation and make a news article about it? For example, say the main script was fully completed but certain menu lines were still in Japanese. I want people to be able to enjoy this game, and hopefully even continue the work that I have done. It may not be a perfect or 100% finished translation, but I feel that it is certainly going to be a good start for this game.
Quote from: hobblinharry on July 26, 2022, 07:39:37 PMThis project sounds really cool and I am looking forward to seeing more information about it I was wondering if someone was ever going to work on a translation for this
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