News: 11 March 2016 - Forum Rules

Poll

Which font should I use as the default menu font?

The FFVI font without shade (Current).
0 (0%)
Final Fantasy IV/Mystic Quest-like font. (The one that would probably use the game if it had received a official snes translation.)
0 (0%)

Total Members Voted: 0

Voting closed: May 06, 2022, 04:41:28 pm

Author Topic: Final Fantasy V Tweaks  (Read 7372 times)

Lumiere

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Re: Final Fantasy V: A29 Edition v2.1
« Reply #20 on: May 06, 2022, 08:59:50 pm »
It might be good to give Berserkers a few more weapon choices so they don't have to waste their empty slot on equip weapon. It's hard to justify a equip weapon when 2-hand improves their damage by a larger amount.

Lynx

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Re: Final Fantasy V: A29 Edition v2.1
« Reply #21 on: May 07, 2022, 01:27:53 pm »
there is a bug about the sort fix by inu. When sorting many weapons like moonring blade, twin lance and shurikens has been disappeared. Is there anyone who also encountered this bug and is there a way to solve this?

T29

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Re: Final Fantasy V: A29 Edition v2.1
« Reply #22 on: May 07, 2022, 05:19:15 pm »
there is a bug about the sort fix by inu. When sorting many weapons like moonring blade, twin lance and shurikens has been disappeared. Is there anyone who also encountered this bug and is there a way to solve this?

The hard way I learned not to use patches made by Inu because for some reason they did weird things to the roms.  :banghead: I'll only leave the Multiplayer sound effect and the GBA dash patches from him.

Apply this patch https://cdn.discordapp.com/attachments/756617702696550480/972608093013811200/anti_ff5_sort.ips or re-patch your japan rom with the v2.2b (I just uploaded it but it may take a while to get posted.).

The missing items cannot be recovered, but can be purchased again.

Also, thanks for reporting the bug.


May 07, 2022, 05:22:07 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
It might be good to give Berserkers a few more weapon choices so they don't have to waste their empty slot on equip weapon. It's hard to justify a equip weapon when 2-hand improves their damage by a larger amount.

I guess I'll add swords or lances.

Lumiere

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Re: Final Fantasy V: Moogle Edition v2.2b
« Reply #23 on: May 07, 2022, 10:05:37 pm »
If you give Berserkers swords, let it be just the basic swords and don't include Knight Swords. That still gives the player a reason to use Eq Sword/switch to a knight when Knight Swords start appearing.

Also congrats on another release!

gnome_chomski

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Re: Final Fantasy V: Moogle Edition v2.2b
« Reply #24 on: May 11, 2022, 12:44:28 pm »
You've done some awesome work so far A29, and in a pretty short span of time too. It's so great to finally have all of these improvements and bugfixes in one place for the "FFV Definitive Edition."

The main (and very minor) wishlist item for a future revision I can think of is a fix for the bug where the Samurai's Mineuchi skill doesn't paralyze enemies as intended. I don't think this one has been addressed by any of the existing hacks or bugfixes yet. The bug is present in the SNES and GBA versions, but was fixed for the PC / mobile releases and the Pixel Remaster.

I think there's also a discussion to be had around rebalancing Freelancer, so that by the endgame it isn't automatically the go-to OP choice once you've mastered lots of jobs. The first thing that comes to mind is trimming its stat gains to something like 50%-75% of the jobs that character has mastered, and also limiting which / how many innates it can use.

Thanks again for all your hard work, I'm greatly looking forward to my next playthrough of V. :thumbsup:

Lumiere

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Re: Final Fantasy V: Moogle Edition v2.2b
« Reply #25 on: May 11, 2022, 03:38:54 pm »
I don't think anybody has worked on the Mineuchi bug for the snes/gba.

Freelancer is supposed to be OP but, part of the problem is that most classes wind up being built similarly to the freelancer due to the limited amount of options lategame. If there were more options, then the Freelancer wouldn't be a go-to.

Gi Nattak

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Re: Final Fantasy V: Moogle Edition v2.2b
« Reply #26 on: May 12, 2022, 11:54:05 am »
Just curious, what's the reasoning behind naming the hack Moogle Edition? Were there extra Moogles added, or do they play a more significant role this time around?

T29

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Re: Final Fantasy V: Moogle Edition v2.2b
« Reply #27 on: May 13, 2022, 03:35:31 pm »
The main (and very minor) wishlist item for a future revision I can think of is a fix for the bug where the Samurai's Mineuchi skill doesn't paralyze enemies as intended. I don't think this one has been addressed by any of the existing hacks or bugfixes yet. The bug is present in the SNES and GBA versions, but was fixed for the PC / mobile releases and the Pixel Remaster.

I actually patched that bug, but it's called "SwordSlap" because "Mineuchi" might be confusing to some players.  :thumbsup:

May 13, 2022, 03:40:15 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Just curious, what's the reasoning behind naming the hack Moogle Edition? Were there extra Moogles added, or do they play a more significant role this time around?
I renamed it that way because it was the only thing I could think of for the name.  :laugh:
I'll rename it again in the next version to avoid spoilers (the Moogles come out almost halfway through the game). :thumbsup:

May 13, 2022, 03:45:43 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
If you give Berserkers swords, let it be just the basic swords and don't include Knight Swords. That still gives the player a reason to use Eq Sword/switch to a knight when Knight Swords start appearing.

Yeah, swords are the best weapons, plus it fits the job. :thumbsup:


May 13, 2022, 07:47:25 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
I was looking at the font of the Japanese version and noticed that some Japanese icons look better than the RPGe ones (like the petrify and darkness ones). I'm thinking of restoring some of them, what do you think?

« Last Edit: May 13, 2022, 08:39:38 pm by A29 »

ExL

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Re: Final Fantasy V Tweaks v2.3
« Reply #28 on: May 14, 2022, 08:57:44 am »
Well, they've used FF6(3)'s ones as well as font(adding shadow to it for ). If you want to restore icons - go ahead. Maybe restoring font is also a good idea, though there only uppercase letters and no lowercase. But font closely resembles Mystic Quest's one and with a bit of edit it'll match uppercase perfectly.
I've tried myself:

GBA font is also an option as main issue was it's readability on small screen of handheld console - no problem for TV screen :huh:

T29

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Re: Final Fantasy V Tweaks v2.3
« Reply #29 on: May 14, 2022, 03:08:07 pm »
Quote
GBA font is also an option as main issue was it's readability on small screen of handheld console - no problem for TV screen :huh:


The GBA version font looks good. I'll create an optional patch to apply it to the hack.



May 14, 2022, 03:12:21 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Well, they've used FF6(3)'s ones as well as font(adding shadow to it for ). If you want to restore icons - go ahead. Maybe restoring font is also a good idea, though there only uppercase letters and no lowercase. But font closely resembles Mystic Quest's one and with a bit of edit it'll match uppercase perfectly.
I've tried myself:


I'm going to import the Mystic Quest/ FF IV font also as an optional patch.

May 14, 2022, 03:50:15 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Well, they've used FF6(3)'s ones as well as font(adding shadow to it for ).

I changed the color of the shadow and the font looks like the FF VI's one.  :laugh:



And here its the FF IV font:

« Last Edit: May 14, 2022, 06:43:12 pm by A29 »

MD_Prometh

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Re: Final Fantasy V Tweaks v2.3
« Reply #30 on: May 14, 2022, 05:50:07 pm »
I'd be curious to see how the GBA font would look like with the GBA script on the SNES version.

ExL

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Re: Final Fantasy V Tweaks v2.3
« Reply #31 on: May 15, 2022, 02:12:02 am »
Ehehe, missaligned by 1 pixel to right in previous image, sorry ::) Edited in Photoshop without proper grid.
Here's fixed one + with shadow:

GBA one looking nice, even without WVF.
Maybe bold advance font would look even more fitting (taken from Dragonsbrethren's one from font archive on site):

Feel free to use 'em.
« Last Edit: May 15, 2022, 04:22:25 am by ExL »

T29

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Re: Final Fantasy V Tweaks v2.3
« Reply #32 on: May 15, 2022, 01:35:56 pm »
Feel free to use 'em.
Thanks.  :thumbsup:



May 15, 2022, 01:44:39 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Ehehe, missaligned by 1 pixel to right in previous image, sorry ::) Edited in Photoshop without proper grid.
Here's fixed one + with shadow:

GBA one looking nice, even without WVF.
Maybe bold advance font would look even more fitting (taken from Dragonsbrethren's one from font archive on site):

Feel free to use 'em.
I imported them and they look cool.  :thumbsup:






« Last Edit: May 15, 2022, 01:44:41 pm by A29 »

Lumiere

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Re: Final Fantasy V Tweaks v2.3
« Reply #33 on: May 15, 2022, 02:16:02 pm »
To me, the second pic looks the easiest to read.

ExL

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Re: Final Fantasy V Tweaks v2.3
« Reply #34 on: May 16, 2022, 06:01:46 am »
Lumiere, that, probably, how it'd be if game was localized back than. Seems to be good choice for default one.

T29

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Re: Final Fantasy V Tweaks v2.3
« Reply #35 on: May 16, 2022, 12:54:36 pm »
Lumiere, that, probably, how it'd be if game was localized back than. Seems to be good choice for default one.

In fact, both games (FF V and Mystic Quest) are from the same year and were being translated by the same person (Ted Woolsey). They had probably also used the same font.

It would look like this:






May 16, 2022, 04:09:28 pm - (Auto Merged - Double Posts are not allowed before 7 days.)

Just uploaded the V2.3a.

Changes:
  • Added stat bonuses to the Ragnarok (The ultimate sword).
  • Changed the menu font into a FF IV/Mystic Quest-like font.
  • Added a optional patch in case you want to use the old font (FF VI font without shade).
« Last Edit: May 16, 2022, 05:11:48 pm by A29 »

dewhenson07

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Re: Final Fantasy V Tweaks v2.3
« Reply #36 on: May 16, 2022, 05:53:53 pm »
wait i thought it was 80 bugfixes

T29

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Re: Final Fantasy V Tweaks v2.3
« Reply #37 on: May 16, 2022, 06:06:18 pm »
wait i thought it was 80 bugfixes

Unfortunately, because this hack changes the text and characters, some patches for the normal japan ROM are not compatible :( , so I had to use other patches that fixed the same bugs.

May 17, 2022, 01:30:16 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Managed to stat bonuses to the "Equip Rods" and "Learning"(now useful) abilities.  :thumbsup: :thumbsup: :thumbsup:

May 17, 2022, 01:44:36 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Due to "Equip Rods" being at the end of the Time Mage tree(move it if you want), maybe give a 50% increase over one of the higher Magic power totals?
I'll make it give you a +37 Magic modifier (the maximum magic modifier was +33 from the summoner and +36 on the GBA version from the Oracle).  :thumbsup:

May 20, 2022, 07:19:35 pm - (Auto Merged - Double Posts are not allowed before 7 days.)


May 20, 2022, 11:00:17 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Released the v2.4.  :thumbsup: :thumbsup: :thumbsup:
« Last Edit: May 20, 2022, 11:00:17 pm by A29 »

T29

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Re: Final Fantasy V Tweaks
« Reply #38 on: May 24, 2022, 02:34:42 pm »
I guess this hack it's done (only a few minor changes are left but I'll wait for new ideas.).
I'll start to work on my next hack (FF III Nes Tweaks).  :thumbsup: :thumbsup: :thumbsup:

nanashi89

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Re: Final Fantasy V Tweaks
« Reply #39 on: May 25, 2022, 03:20:19 pm »
Any chance of implementing an optional double rewards patch, like I suggested with your recently announced III Tweaks?