11 March 2016 - Forum Rules
Started by T92, April 27, 2022, 06:31:34 PM
Quote from: nanashi89 on April 27, 2022, 06:35:53 PMThis may come off as a futile pipe dream, but any chance of adding the Jobs from the GBA/Mobile Ports?
Quote* That some passives are permanent after learning them, which IMO is how it should work. Environmental passives should IMO be permanent other than ones you'd want to turn on and off.
Quote*How spell skill levels were consolidated into a single skill for each mage class, as it frees up skill slots and it's overall simpler. I'd rather pay 700 AP to be use black magic in one go no matter my class than 700 (or whatever) split over several levels.
Quotehttps://www.romhacking.net/hacks/5790/Liberating all 4 skill slots for all classes as per the above hack would be nice.
Quote from: A29 on April 29, 2022, 04:08:52 PMI will make every job have the innate abilities learned (like the mime and freelancer) on the next version, since the most useful passive skills (like "Evade") are learned after a lot of grinding.
Quote from: A29 on April 29, 2022, 04:08:52 PMDo you mean to fuse the "Lv.# [Magic]" into a single one that costs more ABP?
Quote from: A29 on April 29, 2022, 04:08:52 PMIt would be a great idea, but it's best to leave only 2 blank slots (removing the "Items" ) in most jobs to avoid Mime (The only optional Job) become useless.
Quote from: vivify93 on April 30, 2022, 04:21:14 PMCongrats on the release!
Quote from: Lumiere on April 30, 2022, 03:49:04 PMOne problem I have with fusing the Lv.# [Magic] stuff is that until you master the ability, you can't use the spells outside of the class that has them.If you do decide to combine magic levels, maybe have a mid-point and full mastery. Say Lv 1-4 or 1-5?
Quote from: MattKimura on April 28, 2022, 11:52:18 PMOne other hack that I enjoy using for the SNES version is having the learning ability be passive for all characters. That way you can learn blue magic without needing to first equip learning.
QuoteThe other thing is being able to sprint without having sprint equipped, but seems that you already have that.
Quote from: ExL on May 02, 2022, 07:25:40 AMSo far changes like merging magic and innate abilities looking great Maybe Knight's Equip abilities could be dealt with too? I'd personally paired Armor with helms and gave it 250 AP, also merged Sword and Shield in one for 450 AP or so. Because well, it would be nice + 1 free slot Now, Monk, it's really all good set, though 3 abilities with different HP bonus kinda sucks. I'd threw away 20% at least and made 10% into 15% cost more AP, like 150 AP. Less grind, also not leaving only 1 because would be nice to have early 15% for different jobs rather than going all way to costly 30%.Blue Mage Check is redundant with View ability, Check must go completely. Also would be great if Learn would work like for Strago - character with Learn is present in battle and not undead/petrified/blind/paralyzed/dead than he learns ability on whomever it is used(not only on him).Red Mage after merging his magics in 1 asks for something useful. Could be nice to have ability to double damage of next spell.White and Black Mages abilities to give extra HP aren't needed with Monk having same. White Mage should have some MP regeneration instead and Black - 30% MP.Berserker sucks, but gives axes and high attack growth. I have 2 propositions to unsuck him Make Berserk an action command instead of auto status on battle start. And give him Umaro's Tackle - physical attack ignoring defense.Time Mage have nothing interesting on him and with some slots freed after magic merging 1 new ability could be squeezed in. I propose Last Haste, when only 25% of HP left gain Haste status. Should work nicely with him and other jobs.Summoner... Well, Half MP would be nice. Making call cost like 250-300 AP and Half MP an ultimate ability for 500 AP seems decent.That's all for existing jobs I can think of to make 'em more interesting.
Quote from: ExL on May 02, 2022, 07:25:40 AMWith Mystic knight/Paladin left with 3 abilities(Magic Shell and 1-3? 4-6 magics) would be great to give him Runic from Celes' arsenal as job command, so there'll be something useful to him.
Quote from: ExL on May 02, 2022, 07:25:40 AMI would give one additional ability to Mimic too. While Mimic command mimics last used action by anyone, Encore ability should repeat Mimic's last move.
Quote from: ExL on May 02, 2022, 07:25:40 AMAs for GBA jobs and content, it would be hard to squeeze them in and code even with all those abilities' merging. Instead I propose Dark Knight job using Gladiator's sprites. As for abilities for it: Advance - 2x power attack halving own defense until next turn, Provoke - all enemies attacking user with their next attacks, Dark Art - infamous dark element attack to all enemies using own HP as MP for it, Reach - no damage penalty from backrow.It's everyone's favorite If he could be there without sacrificing any other job that would be great enough for me.No more job thoughts and there're more capable people to suggest everything else
Quote from: ExL on May 02, 2022, 07:25:40 AMAs for GBA jobs and content, it would be hard to squeeze them in and code even with all those abilities' merging. Instead I propose Dark Knight job using Gladiator's sprites. As for abilities for it: Advance - 2x power attack halving own defense until next turn, Provoke - all enemies attacking user with their next attacks, Dark Art - infamous dark element attack to all enemies using own HP as MP for it, Reach - no damage penalty from backrow.
QuoteMake Berserk an action command instead of auto status on battle start.
QuoteMaking call cost like 250-300 AP and Half MP an ultimate ability for 500 AP seems decent.
Quote from: Lumiere on May 02, 2022, 10:28:33 PMThe HP/MP+ abilities improving your str/mag maybe would make them more appealing?
Quote from: Lumiere on May 02, 2022, 10:28:33 PMI'm not sure if you're aware but, there is a patch that "unberserks" the Berserker so it acts like a normal class. You would have to rebalance it, maybe improve it's stats and give it !Drink?
Quote from: Lumiere on May 03, 2022, 02:17:24 PMThere isn't a drink that causes "Berserk" but, that's probably easy to fix. I know that the "Power Drink" is bugged in the snes version(only improves Goblin Punch). I would leave "Fight" alone and make !Drink the Berserker's command ability.
Quote from: MysticLord on May 06, 2022, 11:17:44 AMDo you have a list of your changes to jobs and skills?
Page created in 0.089 seconds with 19 queries.