11 March 2016 - Forum Rules
Started by xenophile, January 30, 2022, 10:52:35 PM
Quote from: Thirteen 1355 on January 31, 2022, 05:17:54 AMYeah I would go with Flare. That's the real name after all. I'd stick to FF spell names in general.
Quote from: Da_GPer on January 31, 2022, 10:22:19 PMMay I suggest using my title screen hack that changes the title screen to say Adventures Of Mana? It will make the game look better.http://www.romhacking.net/hacks/4595/
Quote from: Thirteen 1355 on February 01, 2022, 01:27:45 AMYour own title screen looks great I think. Regarding Flare, yes, you are trying to make this more Mana and less FF, but clearly this spell IS Flare from FF. Modern translations use Flare for it, so I wonder why someone would go with an outdated, inaccurate name. You can see the exact same in FFLegend.
Quote from: gnome_chomski on February 01, 2022, 10:00:36 AMI've played about an hour of this (up until Wendel), and it's been great so far. No bugs or text errors to report. I second the existing title screen -- you did a great job in keeping faithful to the original's design. Squeenix had the chance to officially change this game's name to "Adventures of Mana" when they released the Collection of Mana, and they didn't. So, if anything, "Legend of the Mana Sword" is a more faithful translation at this point.I don't feel particularly passionate about Flare v Nuke, but I'd agree that Flare has a slight edge due to it being the standard term across both the Final Fantasy and Mana games.All in all, great job so far. There's a lot of potential here to make further improvement and quality-of-life tweaks, I'll be interested in seeing how this develops. Between this and OK Impala's Ember of Mana, it's an exciting time to be a Mana/SD fan.
Quote from: badnest on March 01, 2022, 08:08:37 PMMeh, I play GB games on my GBC and I almost always choose the color palette using the button combination when the BIOS screen shows up. I almost always go for the greyscale option, or the "amberscale" one, the one where sprites and the bg are the same (shades of amber) colors. I think the colorized modes make the sprites stick out too much from the background and almost never use them, except for a few games that look really good on them.If I were to play your hack, and I probably will when I get a GBC everdrive, I certainly wouldn't use that default palette anyway. I'd say don't change it. Just my two cents.
Quote from: KingMike on March 02, 2022, 03:01:28 AMI don't know if I've actually played FFA on an actual Super Game Boy, but I would guess it would use the default 1-A (red/orange/navy) palette since it's not a first-party game (not unless the off-chance the EU version is counted by the BIOS as a first-party game, can't recall if they got that specific).I noticed that the Switch collection offers that SGB palette as one of the FFA palette options (though sadly doesn't offer a palette editor. Too bad, M2, that was the sort of crazy extra-effort feature we'd expect out of you! But maybe they ran out of time or something. )
Quote from: AdamDravian on March 02, 2022, 02:55:22 PMThis project looks great, as I've always wanted to play the original Seiken Densetsu, and I always prefer to play translations that bring games closer to the intent of the original developers. But when I went to the hack's page, I saw you've forced a gender change on the main character, which flies in the face of my desire to play as close as I can to the developer's original intent.Any chance you'd consider making that an optional patch?(and for the record, I'm a left-leaning progressive--this has nothing to do with my politics; I'd gladly play as a lady hero had that been the original intent).
Quote from: dagmor on May 29, 2022, 07:32:31 PMHey xenophile, thanks for picking up FFA hacking! I thought about modding FFA over the weekend (last I had checked, the mod scene was scarce). I'm glad you've made such great progress. I'll be downloading the mod and trying it out soon. Couple questions:1) Did you find out if the Mute spell has any effect whatsoever?2) Did you fix the Iron Helmet armor switcheroo bug that raises defense more than it should?3) This game has a tendency to wrong warp through normal play. Have you come across that or any fixes?Cheers, mate! I may just join you on your quest to make this awesome game even better. P.S. to answer your last question, new release if you don't think you'll fix more bugs in the next month. It's another great small improvement that would typically be unnoticeable, but benefits the broader experience.
Quote from: dagmor on June 08, 2022, 01:27:08 AMOk, I completed a run with the female lead. Very cool, nicely done!Here's some feedback:I noticed you changed Julius's early line from "A girl has the key to it" to "There is one with the key to it". I think this sounds awkward, and the mana tree daughter is still a girl. I'd recommend reverting that change.The "iron helm" bug still exists. In Topple buy an iron helm. Go to the equip menu and move the helm one slot to the right (don't equip it). Save the game. Reset the game. Now equip the iron helm and it'll give you way more defense than it's supposed to.This isn't a bug per say, but it's always irked me that I've had to throw away weapons or unique armor. Best option is to increase the equipment list size. You could also make the Battle Axe and Chain flail sellable after receiving better versions, but that seems more difficult.I can stick NPCs that move into walls by using my chocobo, walking into their space, then dismounting. It'll push the NPC away, even into walls. I don't think this breaks anything, so low priority.There are times when the floor switches don't work properly. Like the room in the attached picture (the first time I tried it the switches didn't work).The Red Dragon does not flash when damaged even though the Dragon and Zombie Dragon do.Did you put this high five monster in the end credits?Projectiles go the wrong way when hit while casting/throwing. This may be intentional balancing, but sometimes it looks weird.There is the potential to wrong warp (just watch the speed runs). When I first played this 25 years ago, I went from Wendel to the final dungeon on accident, and thought it was intentional. I wondered why the game got so hard so fast!
Quote from: xenophile on June 08, 2022, 11:27:32 PMGlad to hear from you (twice since I checked)! I should do another release. There are a few small things I would like to get in first.
Quote1) I have not done much investigation on the Mute spell, but I did learn some about it when investigating the resistance/vulnerability system, which I think of as kind of an elemental system. There are eight elements including things you may expect (Fire, Lit, Nuke) and some you may not (Mute, Mattock). At some point I want to actually write a manual for this documenting which weapons are which elements and what enemies are vulnerable to. Which is to say, all I really know right now is certain enemies can be immune to Mute.
Quote2) I usually try not to remove bugs that can be exploited. Where's the motivation to spend a lot of effort to prevent something that no one would do by accident?
Quote1. Yeah, I've never been 100% happy with that line and it's in the first few minutes of gameplay. At one point I had an option to replace her with a Moogle so excising her gender was useful.
Quote3. You're right that sounds difficult. Thinking about this, one thing that would be pretty easy to do is to change the Were/Zeus Axe "Found" scripts to either drop Battle Axe or ask the player whether to drop it. I should be able to hook into the script that calls the Flame Flail vendor as well. Another option would be to add duplicate items that are sellable and use the scripts to silently swap them.
Quote4. I have not tried to reproduce yet. Did this exist in the original? (Save games should be cross compatible, by the way.)
Quote5. Some switches have gotten tuneups in LotMS and some haven't been touched. I am not 100% sure anything can be done about that one, but I'll look at it. I think it is one of the more problematic rooms.
Quote6. Yeah... there are several changes I made to improve colors on CGB/GBA or emulators set up with a real boot rom. I have talked about that a bit in this thread. I had the opportunity to make the Red Dragon actually show as red but the tradeoff is that it will no longer flash when damaged. I decided to go for it. I am not planning to do that for any of the other bosses (okay, I'm 100% lying, but do Davias' circle of spinning fireballs really need to flash when he's hit?). The ultimate goal is to do real color support and get rid of this hack.Normally I am very conservative about making changes that will affect graphics in black and white--my next release will change three pixels in one boss and two in another boss and I'm nervous about it--but I see the Red Dragon change as a step towards full colorization. Plus, I figured since you fight essentially the same boss twice it would be an interesting twist.
Quote7. That is unexpected. I managed to reproduce it. I'm glad it was amusing at least!
Quote8. I am pretty sure this is original. Hopefully I didn't cause this because it sounds difficult to fix.
Quote9. Yeah. It has never happened to me. I have a vague idea of how to reproduce it using the bushes in the swamp.
QuoteThank you for the feedback!
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