Do I need to remove snes rom header in This particular gameswap on official pcb?

Started by bytestorm, January 21, 2022, 03:23:27 AM

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bytestorm

Hello!

I have gotten hold of a Super Famicom cart that has the same PCB as used in Super Punch Out!!. My goal is to simply remove the maskrom and replace it with an adapter pcb holding a flash memory, containing Super Punch Out!! instead (the USA/NTSC version).

No patches or hacks, just changing the game. Now, adapter pcb/flash memory aside, do I really need to remove the ROM header in this case?
I read on "https://tcrf.net/Super_Punch-Out!!_(SNES)" that the game has some antipiracy checks involving the header?

In all the repro guides I found they always mention Removing the header.. But would I really need to in this particular case?
And if so, would you be so kind to explain why that would have to be done? Since I guess the header is indeed found in the original maskrom data?

Thanks for your time!

KingMike

This is not a forum to discuss making pirated cartridges.
Please find a more appropriate place to discuss it.

http://www.romhacking.net/forum/index.php?topic=370.0
QuoteRHDN should not be used as your vehicle to piracy - we're not a piracy ring. Any requests for or offers, either directly or indirectly, or hotlinking to illegal material, such as ROMs, ISOs, DVDRips, animations doesn't belong here. This includes discussion that would encourage or enable piracy of "0-day" or recently released games (discussing emulation problems, copy-protection cracks, etc). Discussion on "reproduction" cartridges is not considered within the scope of this forum and is not permitted.
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