First, I'm not dropping the name because it's bad juju but I had I couldn't quite keep these questions to myself if I want to get this done right or at all for that matter.
The game in question has it's rom dropped as a big-ass .bin file with a .cue to run it.
My predecessor in this project extracted a lot from said .bin file, but everything is far and beyond a clusterf*** that finding an actual easily accessible way to edit the text or game without doing it out of the giant .bin is near impossible.
So, some info on what I'm dealing with
>Game primarily uses text in a 16x16 format which means direct changes to English would be D I S P L A Y E D L I K E T H I S and make it impossible to articulate in English
>My predecessor created a system of 16x16 character pairings like Eu, eu, ag, Ga, B_, _B, or f! to circumvent the 16x16 issue, but it requires nearly every possible pair to be defined in the font file and replace a Japanese character.
>Game has an in-built 8x16 font file but finding what string of hex calls for it is like finding a drop of water in an ocean. But it DOES call for it to be used somewhere and hopefully can be used to call for it all the time.
>Every Japanese character, kanji included, has it's own unique identifier that does not comply with UTF-8 and each must be found as well as read from a tiny 16x16 version of it
As it stands, I can brute force the translation with my predecessor's system, but that would leave a few things like the naming screen permanently borked. Which is why I'm looking to see if any others have experience or wisdom they'd be willing to part with to make this translation more tolerable.
November 27, 2021, 11:41:04 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Oh, one thing I forgot to mention.
The extracted files contain many more .bin files, .cpk files, .chr files, .MAP files, "file" files, .exb files, .dat files, .md8 files, .mdt files, .evc files, .ecd files, .cg files, .cof files, and .eve files. They're about as organized as a laundry hamper to boot. Not sure how to open any of these files besides the .bin ones or even what to really do with them.