11 March 2016 - Forum Rules
Started by rari_teh, November 26, 2021, 01:03:23 AM
Quote from: rari_teh on November 26, 2021, 01:03:23 AMQuick question: I've made a hack for a Mega Duck game that disables the timer (which is arguably needed to complete the game as at least one level does not seem to be completable in 300 seconds even if played optimally).
Quote from: goldenband on November 26, 2021, 10:12:32 AMsee also: Flipull for Game Boy, Stage 49
Quote from: Jorpho on November 26, 2021, 10:53:30 AMGee, I hadn't heard of that before. Do you have more information? I found this Japanese article with accompanying Youtube video, though it's not entirely clear and I'm wondering if it got fixed in international versions.
Quote from: goldenband on November 26, 2021, 10:12:32 AMVery interesting! Would you mind providing more details?I find it fascinating when games literally can't be completed (see also: Flipull for Game Boy, Stage 49). It ought to be documented so future generations don't bang their head against the wall, even a wall as wonderfully obscure as the Mega Duck.
Quote from: rari_teh on November 26, 2021, 01:34:19 PMSure! It's a game called Dice Block, which has only been released as part of a multicart called Mega Duck 4-in-1 (sold just as Four in One in the regions where the console was called Cougar Boy, yet the ROM was exactly the same). Sachen later ported it to the Game Boy together with all their other Mega Duck games, since both consoles had very similar architecture – while I know for a fact that they altered some games for the DMG release, Dice Block still has the impossible level. I'm actually thinking of writing a blogpost about this game, not only to point this out but also to explain how the game works since it's not very intuitive, there are no scans of the manual available and all gameplay videos I've been able to find consisted of people trodding about the first level without knowing what to do. Once you get the hang of it and disable the bloody timer, it's actually quite fun.
Quote from: goldenband on November 26, 2021, 03:59:57 PMThanks for this! The fact that it's available on the Game Boy (and/or Game Boy Color), still with the same bug/issue, adds a layer of interest since a lot more people play GB/GBC. If you do write a blog post I'd be pleased to read it.
Quote from: rari_teh on February 06, 2023, 07:08:54 AMSorry for bumping this ancient post, but I finally managed to write that blogpost, if you're still interested lol. Apologies in advance for the length, but I couldn't get it any shorter haha
Quote from: goldenband on November 26, 2021, 12:33:45 PMThe bug is definitely present in North American versions too (can't speak to any other regions). A couple people or websites trying to "beat every Game Boy game" have run into it, e.g. a brief discussion in the 2020 Game Boy thread at Video Game Sage.
Quote from: goldenband on November 26, 2021, 12:33:45 PMI'd have to imagine the fix is fairly simple, but will the Game Boy port then end at Stage 50, with a proper ending like the Famicom version has? Or did they pull the kind of move Guru Larry talks about, and leave Stage 49 bugged out to avoid implementing the ending?
Quote from: goldenband on November 26, 2021, 12:33:45 PMAs for the underlying cause, I don't know and wish I did. I'm sort of surprised that the US and Japanese ROMs are different, but beyond the title screen modification, apparently there are a lot of little 1-byte changes throughout the whole thing, as well as conversions of large swathes of $FF to $00 (or vice versa). It'd be interesting to find out what the differences are but there's nothing on TCRF about it, sadly.
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