So, there are sprites that are cut, for example, the trunk and on the other hand the legs. I don't see a way to edit an entire sequence. Sequences such as walking, running, jumping...
I wonder how they edited Dragon Bowl? In it, they replaced all the graphics except the sound.
https://www.youtube.com/watch?v=BcVqSL5rGCAI already have Ryu Hayabusa's palette. I'm going to try editing the palette in Tile Molester and show you the results.
I don't really understand how to do it:
Here is the code you posted. What should I modify?
#include <stdio.h>
#include <stdlib.h>
FILE *fEven;
FILE *fOdd;
FILE *fOut;
int main()
{
fEven = fopen("EvenGFX.bin","rb");
fOdd = fopen("OddGFX.bin","rb");
fOut = fopen("OutGFX.bin","wb");
if(fEven == NULL || fOdd == NULL || fOut == NULL)
{
printf("Error");
return 0;
}
for(int n=0;n<0x80000;n++)
{
fputc(fgetc(fEven),fOut);
fputc(fgetc(fOdd),fOut);
}
fclose(fEven);
fclose(fOdd);
fclose(fOut);
printf("Done");
}
What command should I use if MAME won't run the modified game?
I know I ask a lot of questions but many doubts arise as I go along.