11 March 2016 - Forum Rules
Started by NesDraug, November 21, 2021, 11:51:01 AM
Quote from: Trax on November 23, 2021, 12:20:10 AMWhat logic do you use for animations? Bank swapping? If so, you must have done a mapper change, MMC3 maybe?
Quote from: Trax on November 30, 2021, 10:22:16 AMIf I recall correctly, the palette attributed to a tile is determined by bits 6-7 of its Tile Code. Therefore, Tile Codes 00-3F have palette 0, 40-7F palette 1, 80-BF palette 2, and C0-FF palette 3 (cycling colors). The pointer table for tile mapping tables is at B08. Addresses are B10, BAC, C64 and C8C, for tile mappings of Tile Codes with palettes 0, 1, 2 and 3 respectively.
Quote from: NesDraug on December 27, 2021, 06:54:07 PMGoombas are now Bob-Ombs.
Quote from: Cyneprepou4uk on January 19, 2022, 07:45:53 AMAdd a condition to a superjump initial physics.
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