News: 11 March 2016 - Forum Rules

Author Topic: [Technical/Graphics] Splatterhouse - Wanpaku Graffiti Redux Project  (Read 1113 times)

Jack_Vincent13

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So NES Palette swaps is something I don't really know how to do, and any help with that specifically would be much appreciated

This is my current issue, I want to Palette swap the Deer head, to share the palette with the Skull, because it currently shares it's palette with Rick. (the player character palette)


« Last Edit: November 27, 2021, 10:03:38 pm by Jack_Vincent13 »

SomeOldGuy

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Re: [Technical/Graphics] Splatterhouse - Wanpaku Graffiti Redux Project
« Reply #1 on: November 09, 2021, 07:59:13 pm »
Jack_Vincent13,

Not sure if anyone has helped you yet, but this is how you edit the palettes for your game.  The red 00's mean that I changed those sprites from the second palette (01) to the first palette (00).  The red 40 means that the sprite (8B) is flipped.

oops... looks like the skulls are palette 4, so that should be 03 and 43.


« Last Edit: November 09, 2021, 08:05:25 pm by SomeOldGuy »
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Jack_Vincent13

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Re: [Technical/Graphics] Splatterhouse - Wanpaku Graffiti Redux Project
« Reply #2 on: November 27, 2021, 10:08:06 pm »
Thank you very much, that did the trick and worked well!