11 March 2016 - Forum Rules
Started by hmsong, October 22, 2021, 09:05:40 PM
Quote from: soul_knight on May 27, 2022, 09:58:11 AM@hmsongI found a crash from your better monster patch -- if you use the jumping pad in the molebear highland, then go in the hole to go fight the mole boss, but use escape rope, the game crashes.
Quote from: hmsong on May 27, 2022, 09:32:31 PMI think multiplier -0.5 is pretty good. Not sure about -25/33% though, although that depends on if the damage is calculated before defense or after defense. If it's before defense, then -25% sounds good. If it's after defense, then -25% seems a bit too little.
Quote from: praetarius5018 on May 29, 2022, 05:38:50 AMNo, they use the same spell data as the player's spells. And neither do you get any status immunities.One of Duran's shields protects against (most) status effects and while you're casting a spell the game doesn't inflict status effects either, but beyond that, no idea.
Quote from: praetarius5018 on May 30, 2022, 04:20:26 AMI think it was +25% atk before def if either:1) you cast a ST spell2) you cast an always-MT spell (e.g. Lise's summons)
Quote from: soul_knight on May 30, 2022, 05:24:05 AMWait, I think I may have done the math wrong. If Lv2 tech is x2, and Lv3 tech is x2.5, then if it's -25% (before defense)...2 x 0.75 = 1.5 <-- this is the same as multiplier -0.52.5 x 0.75 = 1.875 <-- this is multiplier -0.65So that means -25% is actually better for survival for, right? Or did I mistake something somewhere? If that is correct, then I take back what I said about requesting multiplier -0.5, and rather go with -25%. Sorry about changing my request. Thanks.
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