@HMSong:
I'm about ready for the next playthrough now, sorry for the late pingback.
Could you refresh my memory on your requirements? (party, your patches and so on).
Since I'll be using bugfix 1.8, I'll be taking detailed notes for Praetarius as well, as I progress.
Thanks. I would like to see Kevin LL/LD -- I want to see how his Heal Light works (rather, how much it has been nerfed), now that Balance v2.7 and bugfix 1.8 has affected the cast time. Will heal items no longer be obsolete?
And Angela DD. 1. How much weaker will she be in doing damage due to the new mechanic in the pre-Desert/Snowland? (you'll have to keep upgrading her weapon) 2. How much stronger will she be in doing damage post-Moonlight Forest? 3. How will her new MP level affect her? 4. At what level will she reach 99 MP, if at all? 5. How often will she be countered, esp against bosses, assuming her Luck is always raised? (so her 3 primary stats will be Int, Vit, and Luck)
And Hawk LL. How much weaker is he? Can you think of good strategy to use him in a good way?
I want you to use bugfix 1.8, Balance (do not use No Skill Counter), and Monsters. Optional: Black Rabite, Items, Starting Stats, and Less Grinding.
Do not use my Evade Changes, as I want to see how v1.8's default Eva works -- is it too little? Is it too much?
Please level up decently before proceeding to the next dungeon (please grind to at least the dungeon enemy level, before proceeding to the next dungeon), as I want data of players who didn't run through all the mobs, just to access the higher EXP dropping enemies -- probably for enemies from Rolante and on, as that's when you probably need to start grinding. Is +25%, +50%, and +100% too much? Can money still keep up (relative to vanilla), assuming you level grinded before proceeding to the next level?
Please save often (and save state), as both soul_knight and I have come across game freezing.
Once again, thanks.