11 March 2016 - Forum Rules
Started by hmsong, October 22, 2021, 09:05:40 PM
Quote from: hmsong on November 21, 2021, 09:42:13 AM@praetarius5018It seems that the new bugfix patch doesn't give the bonus EXP to the enemies with 00 Exp flag (ex: Armor Knight, Silver Knight, Dark Lord, Ninja Master, Wizard, Evil Sword, Black Fang, etc). Changing that value to 80 fixes the problem, as 80 and 00 give the same EXP.
Quote from: praetarius5018 on November 21, 2021, 03:56:41 PMWhat enemy did you experience that against?
Quote from: hmsong on November 21, 2021, 05:37:18 PMArmor Knight, from Corridors of Wind. I was at Lv9, and it still dropped 16 EXP, while all other monsters dropped more than usual. This was confirmed again in the Rolante Castle. All other monsters got EXP boost, while Armor Knight and Evil Sword did not.
Quote from: soul_knight on November 22, 2021, 06:15:42 AMMaybe it happens if you play the game for an extend time? Not sure.
Quote from: praetarius5018 on November 22, 2021, 12:16:09 PMtl;dr: when did it start coming up?shortly after loading from ingame menu? or after a couple hours without reloading?
Quote from: soul_knight on November 22, 2021, 07:50:03 PMused Evil Gate frequently, as it was night
Quote from: praetarius5018 on November 23, 2021, 02:25:53 AMday/night has no influence on light/dark damage.
Quote from: soul_knight on November 22, 2021, 07:50:03 PM@hmsongSomething is wrong with your Evade patch. Whatever it's doing, it's causing a problem in Mintos. I can't get into the Moonlight Forest from Mintos, if I apply your Evade patch.
Quote from: soul_knight on November 23, 2021, 03:18:21 AMIf you can make day/night affect the strength boost of light/dark spells, I would appreciate it. That way, people will actually have reasons to use dark spells, as nights are common. Sure, light spells will get powerful too, but at least it uses PIE for damage, meaning she will almost always do less damage than her INT based spells.
Quote from: praetarius5018 on November 23, 2021, 12:20:28 PMImo there should NEVER be a day bonus for light/dark element based on day/night1) Kevin is already "restricted" to night because of wolf bonus2) getting the bonus 50% of the time to the OP element (a majority of endgame mobs are neutral or weak to light, other weaknesses rare) is nonsense if the average element only get theirs 1/7 of the time3) about 25% of the bosses have a dark elemental attack, I'd guess 35% of regular enemies with any element at all have something with dark; this wouldn't make dark spells more useful to you, this would make the game harder.
Quote from: Red Soul on November 23, 2021, 03:13:06 PMI agree. Even the bonuses for the more common elements are of somewhat questionable, situational usefulness, IMO.
Quote from: soul_knight on November 23, 2021, 05:51:45 PMThen how about light/dark bonus can only happen during the Mana Holiday, day for light, and night for dark? That way, the Wisp/Shade get their own "moment" in one of the days (half of all other elements).
Quote from: praetarius5018 on November 24, 2021, 11:59:42 AMIf you had said "mana day should boost all elements" (incl. non-elemental? that one has no day either!!) I would have thought about it, but some weird day/night mana day-only split feels unintuitive.
Quote from: soul_knight on November 24, 2021, 06:11:57 PMAlso, I think I sort of get when the game freezes. I think if you use attack spells for certain amount of times after loading the game, the game freezes. I used Angela, and I was up against Mispolm (I loaded from the nearest save point), and the game froze during the battle, probably because I used the attack spells so many times. In all the times the game froze, they were all attack spells. To be fair though, I used attack spells far more frequently than other types of spells, given that my team was Duran, Angela, and Kevin.
Quote from: Red Soul on November 26, 2021, 03:33:24 AM@HMSong:I'm about ready for the next playthrough now, sorry for the late pingback. Could you refresh my memory on your requirements? (party, your patches and so on).Since I'll be using bugfix 1.8, I'll be taking detailed notes for Praetarius as well, as I progress.
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