11 March 2016 - Forum Rules
Started by hmsong, October 22, 2021, 09:05:40 PM
Quote from: Red Soul on November 05, 2021, 05:38:00 PMBy the way, you refer to classes in branches in he readme. May I suggest you use the actual names? I say this because Kevin DL and DD were erroneously swapped around in the SNES version, and I'm not sure if your skill changes refer to Dervish or Death Hand.
Quote from: hmsong on November 05, 2021, 10:05:41 PMThe reason I didn't do that is because of 2 reasons:1. If you only look at the SNES version, there's literally no indication that Death Hand belongs to DD class (nor Dervish belongs to DL class). Therefore, it didn't make sense to think that Death Hand belongs to DD class.
Quote from: hmsong on November 05, 2021, 10:05:41 PM2. The Balance patch can also be used by Trials of Mana, and that game uses different names for many classes, including Death Hand and Dervish (I think they're called Fatal Fist and Enlightened).
Quote from: Red Soul on November 05, 2021, 10:58:07 PMSo just to be sure, it's the Dervish that gets these?Body Change, MT Moon Saber, Life Booster, Half Vanish.I like these changes by the way, Dervish is my favorite Kevin class.
Quote from: hmsong on November 06, 2021, 04:04:37 AMYes, for my current patch, Dervish is indeed DD. Anyways, you make a good point, and I certainly want my patches to be aligned to the bugfix patch, so for Kevin D classes specifically, I'll make sure to note that DL is Death Hand/Fatal Fist, and DD is Dervish/Enlightened. That way, less people will be confused.
Quote from: Red Soul on November 06, 2021, 04:56:22 AMThanks, and sorry for the text wall. Just sharing thoughts here, not trying to convince you or anything. I like your changes, by the way, though it's a pity completely new spells can't be made with proper names and such.I now just beat Gildervine (Delver, Knight, Ninja) and Angela's melee is pretty paltry as you can imagine. Duran and Hawk are at about the same damage level, which is what I had observed early on, though Hawk will outdamage Duran when criting, which seems correct.
Quote from: hmsong on November 06, 2021, 05:10:56 AMNo no. I welcome all criticisms, as long as it's civil. I just submitted updates for Class Balance (with your requests) and Item Shop (with soul_knight's request). Check that out once it's approved. Be sure to read the document, because there are two different effects, depending on the order of applying.If Hawk and Duran do about the same normal damage, then that's a perfect balance. That's exactly what I want. Hawk may outclass Duran in crit, but Duran outclasses Hawk with Lv2/3 techs.I'm working on another patch that uses Acc/Eva more, but that'll take some time. I hope you try it out once I complete it. That patch is only relevant if it's used with the bugfix patch though.
Quote from: Red Soul on November 05, 2021, 05:38:00 PMBy the way on the description and readme of the bugfix you mention "fixed Kevin's Deathhand and Bashkar being mixed up in menu" but it's actually Dervish and Death Hand being swapped around that you fixed, so you might want to correct the description on the RHDN entry and readme if you have the inclination to do so. Also, it might be beneficial to modify the description to state that insta-cast is now independent and optional, so people don't dump bad reviews on your hard work just because they think it's included (the current description makes it sound that way).
Quote from: Red Soul on November 06, 2021, 05:27:26 AMAccording to class lore, Kevin's dark branch relies on the power of the werewolf more than the light classes, so maybe Dervish and Death Hand should get their 15% power bonus reinstated for werewolf? just a thought mind you.
Quote from: Red Soul on November 06, 2021, 05:27:26 AMmy personal preference here; I want to see if without casting delays Angela can compete with meleers. so far, she's been a real asset rather than a liability, but maybe with enemy counters toned down, insta-cast isn't needed to enjoy magic
Quote from: praetarius5018 on November 06, 2021, 06:15:35 AMSince that is handled in the compressed section, no chance.Even if that wasn't a restriction, remember that Death Hand was already Kevin's strongest class and now is even stronger with the fixed energy ball, so yet another buff there is out in my book.
Quote from: praetarius5018 on November 06, 2021, 06:15:35 AMHere's where the issue starts: who do we compare her "dps" to?Duran, Hawk or Kevin?With insta-cast she'd probably be closer to Kevin, maybe even above him (which is fine with mp costs and counter reactions being a thing),with fixed cast time she'd probably be a good bit below Duran.With the bugged cast time she's bouncing between both extremes, so ironically this would be the more balanced option...
Quote from: Red Soul on November 06, 2021, 06:30:52 AMIf I had the means to fix it, I'd make her cast faster than anyone else by margin, since she's a dedicated caster. I suppose Carlie is too, and a half elf to boot, so maybe they both would cast faster? I guess.
Quote from: hmsong on November 06, 2021, 07:33:33 PMpraetarius5018 said that all characters get their cast time enhanced if they class up, so maybe both Angela and Carlie had faster cast time, even in their base classes, relative to other base class characters.
Quote from: praetarius5018 on November 06, 2021, 08:08:47 PMDuran&Kevin: 120/90/60Hawk&Lise: 90/60/30Angela&Charlie: 60/30/1those values are added to the casttime for base/1st/2nd classI think 30 is about 1 second
Quote from: hmsong on November 06, 2021, 08:51:25 PMAhh. That makes sense, although I think those numbers are frames/sec, meaning 60 is one second (I think the game runs at 60 frames/sec). Based on empirical observation, final Kevin takes less than 2 seconds to cast Heal Light, although definitely more than 1 sec. So my guess to the cast time is [initial pose time] + [character cast time] + [spell cast time]. That's why even for Carlie, her cast time for Heal Light isn't instant (it's about 1/4~1/2 sec, I think).
Quote from: Red Soul on November 06, 2021, 09:00:06 PMSo the shortest natural cast is Carlie's Heal Light? it would be interesting to know to have a baseline.
Quote from: Messianic on November 06, 2021, 09:23:12 PMProbably more a question for praetorius;I am wondering if it is possible to make a graded version of enemy skill countering instead of the all or nothing options that currently exist. Either something like 25-30% chance to counter for standard enemies and 50-60% chance for bosses, or if not, perhaps a flat 40-45% for everyone?I find that no skill counter breaks the game balance to being too easy and the vanilla 100% gives casters a headache.
Quote from: hmsong on November 06, 2021, 09:09:51 PMFor vanilla, yes. There are quite a lot of spells with 1 frame cast time in vanilla. I upped the cast time for many of those spells (~30 frames), including Heal Light in Class Balance. The only spells with insta casts in Class Balance are Pressure Point and Silver Dart. Of course, I decreased the cast time for many other spells, but that's a different story. But now that I know the specifics of "character cast time frame", I may have to readjust.And that reminds me. It seems Carlie and Angela really do have insta cast time. I messed up my previous statement, because I was using my own Class Balance, and obviously, Heal Light had upped cast time.
Quote from: Red Soul on November 07, 2021, 02:46:37 AMSo if I understand correctly, it's easier to manipulate the cast times of spells rather than characters?If so, how about delaying cast times based on some sort of ratio between cost and spell power?
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