Good job in noticing that. I can't believe I missed that.
I know you're very tired of this game, but truly, thank you for your hard work. I'm sure everyone here (and anyone who uses your patch) appreciates it greatly.
Just a minor bug report regarding Counter Magic (vanilla, and probably still applicable for your patch) -- whenever an enemy uses Counter Magic (Gildervine, Mispolm), they reflect Air, Fire, and Water magic, but not Earth, Light, Dark, and Tree magic. Counter Magic works as intended (reflects all elements) when the player uses it though. I'm not sure why that's the case, since Gildervine is only immune to Tree magic, so elemental weakness/strength doesn't seem to have anything to do with it.