However, the new bugfix hack probably ignores any cast time edits that I did, meaning all casts are now super fast.
Correct, I took the function that calculates the casttime (simplified it just does base of spell + penalty of caster and their current class rank; e.g. Duran casts slower than Angela but by a constant difference) and reduced it to: "return 1".
Wtf! Lol! Wow. I did notice that Specter and Heath have high evade, but I didn't know why. That is incredible.
As far as I can see all the other stats behave as expected: higher tier version of a monster type has either same or better stats. It is just evade where it is weird like that. But then again: evade didn't work so who'd even notice.
If you want another kinda underused mechanic that makes barely sense:
you have two magic defenses; one powered by INT against INT based spells (the one displayed in the menu) and another hidden PIE based one against PIE based spells.
Monster have those as well and for almost all of them the 2 values are equal, exceptions are:
-magician and wizard -75% int, -99% pie; however high wizard has -74% on both (why...)
rest are bosses:
-machine golem boss edition: -89% int, -99% pie (the mob version has -99% on both, they clearly twinked the boss version as an anti-angela version)
-black rabite: -68% int, -70% pie
-koren: +120% int, +125% pie; highest values by a mile and with his angela stats that should make his magic defs still about equal despite me expecting that he has higher int def
-heath: +50% int, +125% pie; makes me feel like Heath was someone's creator pet with his godly evade and magic defenses
for the record the 3rd highest m.def is only +0% and a tie between jagan and deathjester
after that come the godbeasts around -20%
gorva at -59%
the majority is -80% or worse
Despite those miniscule m.defs magic damage sucks, this game man...
How does the player fare? Well... most boss unique spells target
physical defense, so you have 2 stats that very rarely do anything.
So to be clear, at Lv40 (for player), all screen-freezing skills (including Heal Light) will have increased power? Does that include Lv2/3 techs? Are there any other skills that gain power?
Only damage spells and heal light as well as their item clones; it does not affect Lv2/3 techs or fraction skills.
Yikes. If you can't find it, then it's very unlikely I'll be able to find it. But I'll look around. Maybe I'll get lucky.
Not so much "can't" as just fed up with SD3's quirks.
Worst comes to worst you could just create a patch that add the seeds to the 2nd cat shop.