11 March 2016 - Forum Rules
Started by hmsong, October 22, 2021, 09:05:40 PM
Quote from: EvilJagaGenius on October 23, 2021, 11:00:54 AMIs there any combination of hacks you'd recommend using with praetarius5018's bugfix?
Quote from: Memorex on October 24, 2021, 09:00:55 AMWhat I really would like for this game some day is a hack that makes your character move faster in combat, similar to Secret of Mana,but I assume that is beyond the scope of your project! Also the general short range of your weapons was always a bit annoying. Always coinsidered Hawk the coolest character but his tiny knivesforced you to get really close to the enemies..
Quote from: hmsong on October 23, 2021, 05:50:15 PMUse the bugfix patch first, then apply my patches in the spelling order. (Better Monster, then Better Starting Stat, then Black Rabite, then Class Balance, and so on). Of course, if you don't want to use certain patches, you can skip them over.But I suggest you to not use the Useful Energy Ball patch if you're using praetarius5018's bugfix.
Quote from: Red Soul on October 24, 2021, 11:53:08 PMHMSong, if there is interest, feel free to add Hues of Mana to your listing. By the way, I haven't forgotten that change you asked me about a long time ago, I just haven't found a solution for it I'm really happy with.October 25, 2021, 05:05:46 AM - (Auto Merged - Double Posts are not allowed before 7 days.)I had no idea your patches worked with the Praetarius' bugfix, that's great to know!
Quote from: Greyfield on October 25, 2021, 01:51:43 PMHi hmsong,Thanks for this! This game has been on my short list for awhile, so this seems like a good opportunity to jump in. From all the reviews I've read, I'm sure I won't be disappointed.A few questions for you:- Do you prefer the SD3 NCorlette or the official Trials of Mana translation better?- Do you know if praetarius5018's bugfix patch is compatible with the official Trials of Mana version?- Do you feel like your Less Grinding patch adequately compensates for the damage loss in praetarius5018's bugfix patch? If not, would you be up for integrating a damage buff into your class balance patch or additional XP bonus into your grinding patch for users of the bugfix patch? You could even advertise it as such, "... praetarius bugfix buff.ips"Thanks again for taking the time to aggregate this information.
Quote from: hmsong on October 25, 2021, 08:31:40 AMYes, I'd be happy to. Awesome. It's been a while, and I honestly forgot the changes I requested. Sorry. Whoops.And yes, my patches work with praetarius's bugfix. I specifically tried to make them work with his. Having said that, I use his v1.2 (that I got a long time ago), instead of v1.4, because his v1.4 halves the melee attacks, and that's just too much of tradeoff.
Quote from: Red Soul on October 25, 2021, 11:49:47 PMAh, so your patches don't work with 1.4. It's a bit of a bummer to me (because Praetarius fixed the menu class branch for Kevin on that version on my request). It's a small thing to most, but for me it meant a lot to see that fixed.
Quote from: hmsong on October 26, 2021, 09:14:33 AMOn the other hand, v1.2 that I have doesn't half my melee attacks, so I use that instead. Of course, there are numerous bonuses (and fixes) that v1.2 doesn't have, but I think the tradeoff is still worth it.
Quote from: hmsong on October 25, 2021, 07:04:29 PM2. No, praetarius5018's bugfix is NOT compatible with ToM.
Quote from: hmsong on October 26, 2021, 09:14:33 AMNo, you misunderstood. All of my patches work fine with v1.4, as intended. It's just that I choose to not use v1.4 when I play the game (despite it being compatible), because I don't want to deal with halved melee attacks.On the other hand, v1.2 that I have doesn't half my melee attacks, so I use that instead. Of course, there are numerous bonuses (and fixes) that v1.2 doesn't have, but I think the tradeoff is still worth it.
Quote from: praetarius5018 on October 26, 2021, 10:59:06 AMI think this is slightly off-topic but I still want to defend my decision for that:crits are a massive damage increase. It is not double (after def like normal games) but +50% before def so for weaker characters like Hawk this can mean that he randomly deals like 5x damage.And since that increase also applies to enemies, endgame you can randomly eat 200+ extra damage over normal hits - which other people have complained about; I can't win here If I ever feel like working on SD3 again I'll probably revert the -50% general damage and change the crit damage formula, no promises on that front.Correct on that one; some of the fixes I had to do were in the compressed code and ToM changed some of the logic there; don't feel like dealing with that headache from scratch yet again...
Quote from: Red Soul on October 26, 2021, 05:56:10 PMOh I see, that's good to know. I personally didn't feel any real difference in combat even with 1.4. I prefer taking less damage from moves that would normally lead to wipes like the final tier werewolf enemies' specials for example.
Quote from: hmsong on October 26, 2021, 07:34:29 PM@Red SoulYeah. I had the same problem. So except for the werewolves and Shadowzeros, I changed few things for all enemies with MT Lv3 techs, so that they'll do MT Lv2 techs (for damage). Remember how Nightblades would sometime start with Lv3 SplitImage Slice, and consequently wipe out your whole party? Now, they'll still use SplitImage Slice, but they'll only do Lv2 tech damage (which is still a lot). I got that idea after seeing Darkshine Knight using Lv2 tech, then Lv3 tech, but they did the same damage. It seems that many of those enemies had their own version of Lv2/3 techs, so I was able to modify them without affecting players'.This only applies for MT techs, and not ST techs. So Bill/Ben, and other normal enemies with ST Lv3 tech will still kill you if you're not prepared. As long as it's not a total party kill out of nowhere, I'm good.Unfortunately, werewolves didn't have their own version, so I couldn't reduce their Lv3 tech power. And Shadowzeros... ugh. Just avoid them, because they'll kill you all. I put up a strategy against them though, assuming players use Class Balance and Item Shop patches. Spoilers, as that'll make Shadowzeros a cakewalk. But it's a reward, since in order to even use the strategy, you'd need to first kill Lv50 Shadowzeroes x2. Good luck with that.
Quote from: hmsong on October 26, 2021, 07:34:29 PMIf you someday change the formula for crit (and consequently Lv1 tech), I hope you consider using Agi and Luck stats (instead of Atk*1.5, maybe Atk*1.25+Luck? Atk*1.25+Agi+Luck?). They're both rather underused stats (relatively), even after applying your patch.
Quote from: hmsong on October 26, 2021, 07:34:29 PMAlso, can I post your RHDN bugfix link in the first post? (in underline)
Quote from: praetarius5018 on October 27, 2021, 05:48:56 AMIn a discussion for crit I arrived at Atk*1.125 + Luck*1.5for endgame that should reach around 60-85 extra damage.Considering a ~20% crit rate that is only a laughable ~15 average extra damage per hit.If we went with Atk*1.25+luck the bonus damage alone would reach around a third of Angela's max health, so we'd still be in sudden death mode for the squishier half of the cast. Can't really go higher without adding a "crit defense" and that would just make Hawk even more broken than he already is.Don't see why not.
Page created in 0.076 seconds with 21 queries.