11 March 2016 - Forum Rules
Started by hmsong, October 22, 2021, 09:05:40 PM
Quote from: soul_knight on November 02, 2021, 06:41:11 PMYou guys are good. How do you people find all these errors? I started a new game with v1.5, and I'm at Lampflower Garden, all the while looking for any errors, and I still haven't come across a situation about Chibikko error (despite having the hammer for a while now and using it often enough). Do you guys have some sort of list you go through when looking for errors?
Quote from: Red Soul on November 02, 2021, 10:48:55 PM@HMSong:I had an idea to diversify Kevin a bit more. Maybe Warrior Monk could get Protect Up to emphasize the black turtle's resilience and patience.
Quote from: hmsong on November 03, 2021, 02:54:40 AMBut now that I'm using v1.6 (totally flawless hack from what I can tell so far), Protect Up sounds pretty good. I did think Kevin LD was lacking (even with the new Pressure Point), due to his inferior innate Str -- now that LL can use MT Heal Light, very few people have any reason to use LD. Perhaps having multiple stat up skills may be good. Maybe I'll make Pressure Point only target Kevin, and give him Protect Up. I shall consider it for the next update.
Quote from: Pethronos on November 03, 2021, 03:51:54 AMReally happy to see how you all join forces and share your different approaches and discuss about how to improve so many aspects of the game. Praetarius is right, it's a extremely flawed game, but no doubt it has charm and ambition like few others, what makes it so special and lovable, as this thread states. Thank you all. Also thanks Praetarius for your last, more complete submission!! A proper changelog is interesting to see the evolution of a project, why the changes, etc.
Quote from: Red Soul on November 02, 2021, 10:48:55 PMI checked the readme for bugfix 1.6 and it seems to remove insta cast. Was 1.5 also modified to fix the chibbiko crashes while keeping insta cast, or are the crashes only fixed in 1.6?
Quote from: praetarius5018 on November 03, 2021, 04:44:10 AMNo, the old versions still have that crash.The crash existed since 1.3.If I now started backporting those fixes I'd not manage just one hack under the "fix only" label but an ever increasing amount; this would get out of hand super fast.
Quote from: Red Soul on November 03, 2021, 05:16:27 AMThat's understandable. I'm assuming it's not possible to have the cast time cancellation as a separate optional patch to add in tandem with the base bugfix?I've been thinking and I feel a good way to keep Angela relevant in comparison to melee party members would be to make her cast time zero and leave others alone. What do you think?
Quote from: praetarius5018 on November 03, 2021, 10:48:29 AMPossible, yes, but I don't think it matters.The casttime bug is still a thing so her casttime is effectively instant as long as you have a reason to open the menu for a different char.Imo there are 2 options:1) set casttime to 0 so players don't get even tempted to cheat by opening the menu or having a boss cast a spell or litterally ANYTHING that pauses the main battle scene - this option was loudly vetoed.2) assume players are responsible enough not to cheat with casttime - I don't trust that one
Quote from: praetarius5018 on November 03, 2021, 10:48:29 AMIf we go that route I can just as well add new features like: able to switch which side you target with your spells, heal light hurting undead, running, ... yeah that goes WAY beyond bug fix and maybe minor balance adjustment.
Quote from: soul_knight on November 03, 2021, 08:41:07 PMHey, in your recent bugfix patch, for the critical hit, you used "weapon factor" to determine the power increase. What is that?
Quote from: soul_knight on November 03, 2021, 08:41:07 PMIt... pains me say this, but bug report. Matango Oil (or perhaps Counter Magic too?) causes the game to crash.
Quote from: soul_knight on November 03, 2021, 08:41:07 PMHaving said that, can you simply increase the movement speed during the battle stance of the controlled character?
Quote from: praetarius5018 on November 04, 2021, 06:21:54 AMOf course it does; why WOULDN'T a change to crit rate make counter magic crash.submitting update in a moment...
Quote from: hmsong on November 04, 2021, 07:45:50 AMJust a minor bug report regarding Counter Magic (vanilla, and probably still applicable for your patch) -- whenever an enemy uses Counter Magic (Gildervine, Mispolm), they reflect Air, Fire, and Water magic, but not Earth, Light, Dark, and Tree magic. Counter Magic works as intended (reflects all elements) when the player uses it though. I'm not sure why that's the case, since Gildervine is only immune to Tree magic, so elemental weakness/strength doesn't seem to have anything to do with it.
Quote from: praetarius5018 on October 30, 2021, 05:59:47 AMHonestly I believe the evade modifiers were decided while drunk; most of them make little logical sense.Examples:ninja -98%ninja master +8%nightblade -57% (yes, the master of assassination evades worse than any of the mages)magician -12%wizard +5% (3rd highest out of all non-bosses, seriously)high wizard -27%specter +100%ghost -44% (the evolved form of a typically incorporal creature, ladies and gentlemen)bill/ben +0%koren +15%heath +70%(!!)dangaard -100% (flying creature during high speed chase? free hits ofc!)
Quote from: soul_knight on November 05, 2021, 12:23:27 AM@hmsongCan you remove your No Skill Counter from your Balance patch? It's making most bosses into a joke. Even Black Rabite is a joke, because he doesn't use his unique "spell combo" nor Ancient. My guess is that No Skill Counter, combined with praetarius5018's Luck skill deny, is making things this way. But with just praetarius5018's patch, enemies can still use their skills.
Quote from: hmsong on November 05, 2021, 10:35:43 AMOkay, I'll make it optional. I'm gonna make two packages (regarding skills), so that you can choose which one to apply.
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