11 March 2016 - Forum Rules
Started by hmsong, October 22, 2021, 09:05:40 PM
Quote from: hmsong on November 27, 2022, 05:42:49 PMNot dead yet. Also, if any of you have general questions about the patches, post it here instead of messaging me. It's just easier here on the forum, since I can edit the reply.
Quote from: Wolfric on January 10, 2023, 08:11:49 AMI assume there's still no way to enable running through combat, as Sin of Mana does?
Quote from: hmsong on January 13, 2023, 03:40:42 AMNope. I wish. I tried to find a way to switch the toggle of holding the B button to make the run the default, but I didn't even know where to begin.
Quote from: Wolfric on January 16, 2023, 09:05:46 AMAnd I gather the developers aren't open to conversation.... tsk. EDIT: Regardless, I appreciate this hack endlessly. Does it also work with the official Trials of Mana ROM?I ended up putting Better Monsters and Maps > More Evade Changes v1.2 > Less Grinding > with praetarius5018's fixes (Which only seem to work with Japan ROM) + Translation + 3-player hack and it works like a charm (Although I struggled so much to add the 3-player hack, until I added it headered).
Quote from: hmsong on January 17, 2023, 08:18:56 AMThe only other hacker who works on the gameplay of SD3 is praetarius5018 (the creator of Sin of Mana), and he once tried to explain to me how to do make the run work, but it was so advanced that I couldn't follow. If you're more advanced hacker than I am, then I suggest you to ask him to teach you.
Quote from: hmsong on January 17, 2023, 08:18:56 AMYes, all my hacks work with the official Trials of Mana ROM. The ROM needs to be unheadered though.Hmm. Maybe I should create a 3 player hack for the unheadered ROM. It's pretty easy. I already know exactly what to do, but I just felt that it was unnecessary. What do you think?
Quote from: Wolfric on January 17, 2023, 06:57:38 PMWait. So if I updated the og Japanese ROM with praetarius5018's fixes, then yours, and then made it headered for the 3 player hack, your patches are rendered unuseable?
Quote from: Wolfric on January 17, 2023, 06:57:38 PMAlso, I think you should. As with many other fields, it may seem easy to the people that know how to use the tools, but not for end users. I'm sure people would appreciate it.
Quote from: hmsong on January 17, 2023, 07:32:58 PMOh, it's usable. I'm saying my patches need to be with unheadered ROM during the patching process. After they've been patched, you can put header no problem.Very well. I shall do so sometime soon. Assuming RHDN allows that (the headered patch has been out for a while, and I'm simply making it unheadered).Edit: Done.
Quote from: praetarius5018 on January 21, 2023, 03:56:59 PMThere was a day in the past where I considered adding that to the fix patch, and in fact was about to wrap up the zip for an update containing when I got a private message. Tl;dr it contained a lot of insults why I wasted my time working on Sin of Mana instead of fixing stuff in the vanilla game. (I will not name names, but it was noone I've seen in this forum)
Quote from: praetarius5018 on January 21, 2023, 03:56:59 PMnah, I'm keeping that feature hostage on my main hack.There was a day in the past where I considered adding that to the fix patch, and in fact was about to wrap up the zip for an update containing when I got a private message. Tl;dr it contained a lot of insults why I wasted my time working on Sin of Mana instead of fixing stuff in the vanilla game. (I will not name names, but it was noone I've seen in this forum)I then decided to not release the updated fix patch, moved the running patch into the trash bin and there it will stay forever.
Quote from: praetarius5018 on January 21, 2023, 03:56:59 PMSubmitted update:v1.10-reduced tech attack multipliers for enemies by 12.5% -their Lv2 techs have x1.75 atk instead of x2 -their Lv3 techs have x2.1875 atk instead of x2.5-changed enemy counter chance from pure RNG to half RNG, half build-up -misses do not contribute to build-up -build-up is subject to LUCK stat difference between attacker and target -bosses have a minimum build-up value below which they can never counter-allowed to increase base def past 300 but at only half the rate past 285, e.g. raw 335 becomes 310; hard cap at 350. hard cap for buffed def is 400-added optional manaday_all_elements.ips patch
Quote from: soul_knight on January 21, 2023, 07:30:13 PMI thought the last time we talked, it was decided -x0.5, but I'm okay with this as well. x2.18 still seems big, but I'll have to try it out and see. Is this for MT techs only or for all techs? I'm okay with either, as Bill/Ben fights have been... hard (only made up thanks to the 3 Angel's Grail I get in the beginning of the raid).
Quote from: soul_knight on January 21, 2023, 07:30:13 PMHmm. I have a mixed feeling about hard cap for Defense stat. I mean, I can see why you wanted to do what you did to differentiate between weak DEF characters (such as Angela) and high DEF characters (such as Kevin), not to mention make VIT more meaningful, but if the hardcap for base def is 350 (which I'm sure Duran and Kevin will reach), would normal enemies even be able to do any significant damage by the end of the game? The Shapeshifters at the end would be a joke. I obviously haven't tried anything yet, but my guts tell me that. Perhaps the "half the rate past 285" will make up the difference.
Quote from: soul_knight on January 21, 2023, 07:30:13 PMThen again, by the end of the game, DEF becomes sort of meaningless, because all of the final bosses' attacks (or any dangerous ones) do Magic attack... I think.
Quote from: soul_knight on January 21, 2023, 07:30:13 PMI was actually kinda okay with the original counter rate (for bosses at least), given that MT tech became weaker. But this is good too.
Quote from: hmsong on January 22, 2023, 08:46:36 AM@praetarius5018Do you know how to change CRC number for this game? Apparently, it's some kind of identifying code for certain emulator or something, and apparently, my patches change the CRC number.
Quote from: thr on January 22, 2023, 10:14:54 AMyou guys can try this checksum recalculator: https://www.romhacking.net/utilities/499/it's also pretty easy to fix manually, just google it.
Quote from: Chronosplit on January 22, 2023, 11:11:58 AMI had this issue a few years back as well. I used uCON64 and a GUI to correct the checksum every release after that.
Quote from: hmsong on January 22, 2023, 06:58:14 PMIs it possible to make my patches so that it doesn't mess with CRC? According to praetarius5018, CRC changes if you use different combinations of patches, so I get the feeling I won't be able to do anything about it. I want to make it so that if a person applies my patch (whatever combination), the CRC will remain as the original.
Quote from: Nintenja on January 22, 2023, 07:37:47 PMI believe changing the patching order of multiple patches will lead to a different crc as well. So two roms with the same patches applied but patched in a different order will have a different crc 32 I believe.
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