11 March 2016 - Forum Rules
Started by hmsong, October 22, 2021, 09:05:40 PM
Quote from: hmsong on December 14, 2021, 07:31:29 AM@praetarius5018Hey. I know that most enemies use Lise's stats (prob because she's the most rounded character), but which class of Lise do the enemies take? LL? DD? Or does it depend on which class Lise chose, if she's on the team?
Quote from: Mr X on December 14, 2021, 08:58:11 AMIf there's one thing I would like even less exp required to level up. Imo level ups should he done naturally by simply beating enemies on your way through the dungeon instead of going in a grindfest, in the original game I barely even learned all the spells of the characters due to the tedious grind, so I ended up facing the final boss without learning all spells.
Quote from: praetarius5018 on December 14, 2021, 11:49:38 AMBtw. someone has feedback on how much the rubberband helps for actual play?
Quote from: soul_knight on December 14, 2021, 06:34:53 PMBtw, it's not exactly 25%, 50%, and 100% (not that I'm complaining -- just reporting something I noticed). For example, for Lampflower Mega Crawler, vanilla Lv22 drops 115 exp, Lv23 drops 129 exp, and Lv24 drops 145 exp. If I were Lv21, then Lv22 drops 144 (+25.2%), Lv23 drops 203 (+57.3%), and Lv24 drops 286 (+97.2%).
Quote from: soul_knight on December 14, 2021, 06:34:53 PMI know someone is gonna disagree with this (I forget who), but can you make Mana Holy Day boost all elements, instead of none of them? Mana Holy Day is so... mundane.
Quote from: hmsong on December 15, 2021, 05:54:25 PMThat was me. I requested Mana Holy Day to boost Light or Dark, depending on the time of the day. I still think that's a good idea, but apparently, nobody else thinks that.
Quote from: praetarius5018 on December 15, 2021, 06:14:59 PMI'm not splitting that by day/night time though.It would go a bit far against Kevin - I know I'm bashing a lot on him for being OP but making it so almost all endgame bosses deal extra damage during the only time Kevin is "operational" would make him a liability.Not sure if that day should include non-elemental.
Quote from: Messianic on December 15, 2021, 10:30:08 PMSo what is going on with melee counters? Has a balanced rate been decided on?
Quote from: hmsong on December 16, 2021, 04:14:03 AMAlso, when I said light and dark boost, I was just talking about during Mana Holy Day, not everyday. So both light and dark will get half a day each, out of 7 days.
Quote from: praetarius5018 on December 16, 2021, 12:39:00 PMImo that would only change if I would have to waste 6x the gold in an inn or not to get the mana day daytime; light is already by far the best element.
Quote from: hmsong on December 16, 2021, 03:14:15 PMI agree it's the best, but it only gets half a day (and impossible during the final battle). And most characters don't have holy attacks.I just want a moment of the week that's specifically for Wisp and another moment specifically for Shade. All other elements got their day. The two elements deserve their moments, even if only for half a day. That's all.
Quote from: praetarius5018 on December 16, 2021, 04:25:49 PMI get that but I feel like that makes certain classes (and rare chest items) way too strong.Getting the claw that simulates saint saber from a rare chest already gives you like double damage because of the whole atk increase before def, giving that yet another +25% goes way too far (we're now talking 250%+ compared to not having that lucky drop); it would probably encourage very stupid strategies (save scumming for the drop or even less variety in class "viability")
Quote from: hmsong on December 16, 2021, 05:29:45 PMWait, what? Day boost gives +25%? I thought it only gave fixed amount boost.
Quote from: praetarius5018 on December 16, 2021, 05:32:07 PM+25% before defense
Quote from: hmsong on December 16, 2021, 07:38:00 PMErr... I don't suppose there's a way to move that 25% to the end of the formula, right? If not that, then reduce the element weakness exploit from +50% to +33% before defense? (yes, this will weaken Angela, but given that it weakens sabers, I think it's worth it)
Quote from: hmsong on December 16, 2021, 07:38:00 PMPlus, having these tiny little elements make the game more fun. Think about Castlevania SOTN. People loved it because of so many ways to "exploit" the hidden features to overpower enemies. Besides, enemies having melee counter (however little chance) will raise the difficulty significantly. I think a little helping hand to players will be nice.
Quote from: praetarius5018 on December 15, 2021, 06:14:59 PMNot sure if that day should include non-elemental.
Quote from: hmsong on December 16, 2021, 07:38:00 PMStill, I think half day boost is a good idea. Sure, players can take adv of day boost on Mana Holy Day (if they have holy saber or attack), but at least we won't see Kevin double boost.
Quote from: hmsong on December 16, 2021, 07:38:00 PMThe most concerning is Dark Lord at night on Mana Holy Day. MT Lv3 tech after Dark Saber, and everyone's dead.
Quote from: soul_knight on December 17, 2021, 08:52:03 AMI was gonna say I want Mana Holy Day to boost the non elemental, but then after what hmsong said (apparently, all the signature enemy magic's non elemental), I changed my mind. Please don't boost non element.
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