@praetarius5018wasn't as bad as I thought and would give luck very slightly more value, +5 damage on a crit when STR gives +15 all the time.
Well, everyone knew that Str and Vit are 2 most important values in the game. The idea is to reduce the gap between Str and Luck, but I don't think anyone expects Luck to be just as valuable as Str.
remember that power up is like +50% effective damage and can be bought in the black market while energy ball is the only spell that death hand gets. we could give energy ball both effects and it would still be weaker than power up.
Well, isn't that why you reduced Power Up from +33% to +20%? That way, it's nowhere near as devastatingly powerful? What I do know is that if the critical hit rate is upped to 50%, it'd be insane. As you said, giving the damage boost to critical damage (aka +50%) and increasing the critical hit rate of fixed +10 would be good enough. Maybe +15 (22 + 15 = 37% critical rate, which is quite powerful). Not sure.
I did create a hack that changes the black market item, so that Power Up isn't available as early. And there's significantly more merit than vanilla in that hack, so I think people will use it (and therefore deny themselves the early Power Up).
I think the issue with Tzenker is that she has actually 0 evade stat but you miss her based on position/flying state.
I'm saying Tzenker before Speed Up and Tzenker after Speed Up feels no different, in terms of me missing attacks. But now that I know that she has 0 Eva, I know why (0 * 1.20 = 0). I don't know how that's possible, since she has Lv10 Lise's stats, right? (meaning she should have ~8 Agi stat) In any case, Speed Up/Down affecting the Eva stat by fixed amount would bring more merit to Speed Up/Down.
"high chance" is like 5% there...
Well, yeah. But that additional +2% of critical hit for everyone is just... I don't think people will mind not seeing critical hit in the beginning. They're gonna see plenty in the later parts of the game.
Currently it checks for the target's class rank; monster are treated as class 1 at lv20-39 or class 2 at lv40+.
That means that it is currently detrimental for the player to class change a second time.
First need to grind for a rare drop (??? seed) on a handful of specific enemies, then you need to pray again to get the right 1/3 item from it and all you get immediatly is TAKING MORE DAMAGE - thanks game.
Well, the damage output suddenly increasing at Lv40 is probably worse. That is, unless the damage increase affects the players too. Personally, I think leaving that particular mechanic as vanilla way is adequate. Far from perfect, but adequate.
Given the mess that fixing the casttime bug caused last time I should probably just make all spells cast instantly instead here; items and boss spells would still have priority though.
Would it seem overpowered if you can instantly stone cloud some mob to death? Yes but that requires levels that are already past what you need to finish the game comfortably with just the buffs you can buy; and you can already do the same by opening the menu with a second character once - so really, this is just a QOL change...
I think all spells being insta-cast is a bit too much. I much prefer if you fix the cast bug. Sure, spells are not as useful as melee, but if we're talking about Angela, she would do more damage with magic than her own melee, and without putting herself in harm's way (as much). You can't be comparing Angela's magic vs Kevin's melee (or something similar). You have to compare Angela's magic vs Angela's melee.
Besides, my Class Balance patch neutralizes some of that, since I increased the spell damage (some by a lot), and decreased the cast time.
@Red SoulFrankly, it's more than a little absurd that Wanderer Hawk can be a better caster than Angela in practice (decent damage via Poison Bubble + virtually infinite MP) and Ninja Master Hawk is, for all intents and purposes, a better caster-debuffer than Rune Master Angela (cheap MT Jutsus with debuffs).
That's why I got rid of Poison Bubble from LL Hawk (Wanderer), and gave him Leaf Saber instead (same as his enemy counterpart -- Porobin Leader). I also gave Poison Bubble to DL Angela, to make her more useful. But to be honest, by the time you get the 2nd class up, Magic Walnut x99 will be extremely cheap (less than 8000 Lucre). Poison Bubble (aka tree element, which gives the MP gaining effect) is no more useful than other spells with the same strength. Actually, tree-element is 2nd most useless element (worst being obviously dark), because nothing is weak against tree, while plenty resist it, while MP regaining ability is negligible by that point.
I also made it so that Jutsus use Agi for damage, instead of Int, to make them different from Angela. It's not perfect, but it's an adequate solution, I think. I hope.
And let's not forget. All the girls (Angela, Carlie, Lise) get cast time bonus when they get 2nd class change. That's why vanilla Carlie's 2nd class is able to cast insta Heal Light (I made it so that Heal Light cast time is not instant, although my motive was to make the healing items not obsolete).
@soul_knightCan you make it so that Dragon Shield can be gotten from ??? Seed, after the 2nd class up? The bugfix patch makes Dragon Shield awesome, but you can't even get it, unless a very specific situation occurs in a limited time frame. Or make it only available to Duran LL. I mean, Duran LD has 2 shields. So why shouldn't Duran's LL have 2 shields?
That's a good idea, but I'm not sure if I can make it happen. I'll look into it, but don't get your hopes up.