Here's some cover art for Elvira's Monster Party, a hack I released last year.https://www.romhacking.net/hacks/5423/https://www.youtube.com/watch?v=WP_csuNh7u8
An Etsy seller was using this image on a physical cart, so I took inspiration from that.
Romhacking by Garrett Gilchrist (tygerbug). Additional hacking and help from Proveaux.
Concept and Elvira graphics were created by Sil3nt_J. Based on the Stardust Crusaders restoration and translation.
On The Simpsons, Lee Carvallo's Putting Challenge is not selling well and Bart is unfortunate to receive it instead of Bonestorm (a Mortal Kombat stand-in). The game has digitized voice and probably Mortal Kombat-type graphics, but also clunky number-pad controls like the Intellivision. Maybe a Jaguar or 3DO type game.
An early script for The Simpsons "Marge Be Not Proud" (1995) shows that Lee Carvallo is a parody of Lee Trevino, Dallas-born golf star. He is playable as "Super Mex" in Lee Trevino's Fighting Golf for NES, arcades, C64 and Tiger Handheld.
This was a precursor in some ways to SNK's classic Neo Turf Masters.
So I've started a hack of this game as Lee Carvallo's Putting Challenge, with a new title screen, Simpsons font, and text changes for character names.
I could use some help with this since I'm struggling with it at the moment.
The title graphics seem to pop up around 19D30 but are handled in a strange way, seeming to jump to every other column and row rather than being a more linear nametable that I can replace?
I'd looked up the "Start" command in PatternFinder, which lists it at 0x29C1, though that doesn't seem right.
I've replaced the character names anywhere I could find them, but when they first appear they haven't changed, and I'm not sure how to fix that. It's odd- when you move the cursor, the names will change to my hacked versions. They seem to be written down three different times- first appearance, highlighted and unhighlighted.
I can garble that text with the code at 019AE0, but again it doesn't seem to be a linear nametable of text. More like some sort of pointer system I'm not understanding? It seems to skip around two letters at a time, pointing to text located elsewhere.http://orangecow.org/shared/LeeCarvalloWIP.ziphttps://twitter.com/TygerbugGarrett/status/1448402993305374720
Here's concepts for Zapper NES hacks of Gumshoe as Inspector Gadget, and of Duck Hunt featuring Scrooge McDuck.
I haven't finished these, but here are the rough designs. There would also be new title screens.
Tests for a "Thief and the Cobbler" hack of Super Mario Bros 2, which I did many years ago. Never finished it.https://archive.org/details/super-mario-bros-1993-the-morton-jankel-cut-extended-vhs
Super Mario Bros: The Morton Jankel Cut (VHS Extended Rough Cut)
Previously-unseen extended rough cut of the controversial 1993 cyberpunk fantasy, Super Mario Bros.
This took many months of work and was intended to be an official Blu-Ray extra. That got held up- indefinitely, as it turned out- so I leaked it to Archive instead.
There aren't a lot of hacks based off this movie, oddly.https://www.youtube.com/watch?v=7skuSh-87qk
Della Ducktales. Quick graphics mod to make Della Duck playable in NES DuckTales (1989) and Ducktales 2, via graphics replacement (as an HD pack) in the Mesen emulator.https://www.mediafire.com/file/8jrs44m66xnx1ds/DellaDucktales.zip/file
I thought about redoing this as a ROM ... and did this test.https://drive.google.com/file/d/1lhDlcOMnMx1zcmjbI9gBEXppdFZFh7Ie/view?usp=sharing
It's not very good. Obviously the NES palette is much more limited than what I was able to do with no color limitations. Also Della's face is in a different position than Scrooge's "face mask," and it shows in the palette switching. Ideally I would want the "face masks" for Della to be displayed up two pixels and inward one pixel, from where they are now. I couldn't figure that code out.
Proveaux did send me some info though:
This is for facing left. The rest should be similarly formatted and near this.
1589B EYES VERTICAL
1589C EYES HORIZONTAL
1589D ROW 1 TILE 1 VERTICAL
1589E ROW 1 TILE 1 HORIZONTAL
1589F ROW 1 TILE 2 VERTICAL
158A0 ROW 1 TILE 2 HORIZONTAL
158A1 ROW 2 TILE 1 VERTICAL
158A2 ROW 2 TILE 1 HORIZONTAL
158A3 ROW 2 TILE 2 VERTICAL
158A4 ROW 2 TILE 2 HORIZONTAL
158A5 ROW 3 TILE 1 VERTICAL
158A6 ROW 3 TILE 1 HORIZONTAL
158A7 ROW 3 TILE 2 VERTICAL
158A8 ROW 3 TILE 2 HORIZONTAL
158A9 ROW 3 TILE 3 VERTICAL
158AA ROW 3 TILE 3 HORIZONTAL
158AB ROW 4 TILE 1 VERTICAL
158AC ROW 4 TILE 1 HORIZONTAL
158AD ROW 4 TILE 2 VERTICAL
158AE ROW 4 TILE 2 HORIZONTAL
158AF ROW 4 TILE 3 VERTICAL
158B0 ROW 4 TILE 3 HORIZONTAL