Thanks for contributing! I
will add your patch + credit to the collection when I make another go-around.

(have to also add Datchy + Spanish cross-compatibility which held me up and put Ys into the cooler)
I always thought something looked wrong about that portrait but you figured it out! Nice when others' are helping out!
In this case, the area outside the window should be corrected using the main black, so the image inside that window would gain an extra color.
Currently the backdrop is using tile $FF; it should be switched to a transparent tile. ($D5?)
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Going to upload the next Kirby build (without the kracko fix), which was tested by
Jdoesstuff to work on sgb hardware, minus a fix I added for console reset.
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Zelda 1 menu is marching along. Messy stuff but I'm
a lot more familiar with Z1 engine than Z2 (0%).
November 03, 2021, 02:10:48 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
I noticed another thing, when you arrive in the village of Zepic, the roofs of the houses have tiles that are animated. I think it depends on the fact that they are the same tiles that represent water:
I saw the same thing and you are correct. I ... am confused if that was the intention (textured roof) or really a goof-up.
November 03, 2021, 02:13:58 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Interesting finding about the other "burned" images. Didn't realize there could be extra details hiding.
