Subject: RoboCop Texas Edition thread
http://www.romhacking.net/forum/index.php?topic=29543.msg420061#msg420061Original bugs fixed
1) Wall breaking flicker

2) Cutscene mouth closed

3) Room loading

4) Elevator door opening

5) Palette loading error

6) Warehouse lift

7) Walking pose reset (no picture yet)
Texas edition
1) Split hud

==>

(notice how we gain 8 game screen pixels on top)
Released wip2. Mostly fixes everything I want; source code will be later as it still fluctuates a whole bunchload!
https://github.com/minucce/workbox/commit/c923b7d4b2ea51ded17b8bde9ed2e81b76e147d7Taking a break to clean up the yard queue.

October 09, 2021, 08:02:43 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Toki is next. Important for others to know that the shading and detail was added
USA NES 
==> by
sebastianangel 
+

The hud I still have no idea how to freshen it up. Looks like there are free tiles though ..

As for a helmet palette swap, *bites lip*

+

Sadly Sprite Palette 0 is widely shared so those colors can't be touched. Why is Sprite Palette 3 Greyscale? I would have to do a quick playthrough of some type and monitor how / if game uses those colors. Hopefully we'll have a silver lining beauty to pull off.
October 09, 2021, 08:14:26 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Toki helmet palette swap looks bad. :-

No open palettes. You'd have to recolor with 1, 2 or 3 which might look awful.
October 09, 2021, 11:23:11 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Ys 7.1 released
https://github.com/minucce-yard/Ys_NES/raw/29eaf378c373c877706f93694e78ecfda163d2c5/patch.zipAdds optional deadzone scrolling and fixes critical crash (thanks
lastduel!)

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Learned that pacnsacdave made title screen hacks for Ys 1-3. Which I won't link to. It's good but I notice a number of changed details.

(mouth, ball, side pattern, belly)
I'm doubting there's an original clean artwork??
October 10, 2021, 12:14:21 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Glory of Heracles GB (Stardust). After I copy save 1->2 and load game, using item menu opens up glitched hell or crashes and wiped all my saves!
But this sounds separate from
FlashPV's problem. :|
I have mapped out some of the ram though, using cheats
- c331-c33c = tools (both)
- c36d-c378 = items (japan)(not Stardust)
So that might be a problem ... items array got moved.
October 10, 2021, 12:33:08 am - (Auto Merged - Double Posts are not allowed before 7 days.)
I seem to be a busy beaver today.

Anyway.
Heracles GB does save routine at 1:766d
- Copies c323 ($80 bytes) to ca00 or ca80
- Then copies ca00 ($100 bytes) to $a000
For mystery unknown reason, Stardust put tools c36d --> caf0 (save #2). So instant death when copy save 1->2. Lots of crusty garbage data.
October 10, 2021, 08:51:26 am - (Auto Merged - Double Posts are not allowed before 7 days.)
Notified Pennywise of Stardust about the Heracles findings.
October 10, 2021, 02:12:58 pm - (Auto Merged - Double Posts are not allowed before 7 days.)
Pennywise has informed me that the issue will be properly debugged when someone produces a save state / file with a key item that triggers the glitch.
Meaning I posted the sticky notes on Heracles GB problem, so I'll leave it at that then. Not my responsibility.

Sorry folks!
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RoboCop hud src
https://github.com/minucce/workbox/raw/cbf6f3833ef87f4b245fcff023b73124dfc6f24f/box3/hud_src.zipMessy but I don't want to forget about this.
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(..hmm..)